PT3.16DEV

Ramshackle Playtest · published

This is a preview to fix a lot of performance and connectivity issues, we need to make sure there were no regressions.

Games that are hotjoined are handled differently per mission atm (Siege in general has a lot more going on which can significantly affect lower-end clients joining)

[Misc]

  • Perspective-aware team color (you are always blue, enemy is always red)

    • Clientside configuration for the colors will come later

  • More features on the music player

  • Roadmap on the main menu

  • Builder should be more accurate on ammo issues, like when a gunner can reach a gun but a loader cannot

[Fixes]

  • Potential fix for hotjoin and spawn assignment behavior in Siege

  • Trunnion1's tilt speed was a lot slower than trunnion2 due to a typo, now it's equal

  • Potential fix to unreliable XP rewarding: XP should be rewarded into your profile immediately instead of the end of the match

  • Potential fix to client desync on cash/ticket counter

  • Fix for selecting an issue while in the orbit cam tilting it weirdly

  • Fix for the detection system running lots of its logic on the client