Ramshackle Playtest · published
This is a preview to fix a lot of performance and connectivity issues, we need to make sure there were no regressions.
Games that are hotjoined are handled differently per mission atm (Siege in general has a lot more going on which can significantly affect lower-end clients joining)
[Misc]
Perspective-aware team color (you are always blue, enemy is always red)
Clientside configuration for the colors will come later
More features on the music player
Roadmap on the main menu
Builder should be more accurate on ammo issues, like when a gunner can reach a gun but a loader cannot
[Fixes]
Potential fix for hotjoin and spawn assignment behavior in Siege
Trunnion1's tilt speed was a lot slower than trunnion2 due to a typo, now it's equal
Potential fix to unreliable XP rewarding: XP should be rewarded into your profile immediately instead of the end of the match
Potential fix to client desync on cash/ticket counter
Fix for selecting an issue while in the orbit cam tilting it weirdly
Fix for the detection system running lots of its logic on the client