V Rising · published
After taking additional feedback, here’s a bit of a repost of the previous patch notes from our previous blog. For the sake of identifying changes between the previous notes and these ones, we’ve bolded the changes. Explanations have been left in for the purpose of context!
The patch should be going live at 12 GMT / 2 PM CEST / 8 AM EDT
IMPORTANT NOTE: This patch WILL NOT cause saves to break or reset.
An awkward little bug has been around for a while, where the dodge roll on the pistol could still take damage from some effects while mid-roll. This inconsistency was pretty frustrating, so we’re happy to finally crush it.
Explosive Shot (Pistol)
Fixed a bug where you could take damage during the roll.
Snapshot (Crossbow)
Fixed a bug where the projectile could go through objects after it splits.
Camouflage (Slashers)
The range of the attack has been reduced from 4 to 3.3 so that it properly matches the VFX.
Fixed a few performance-related bugs server-side.