Hotfix on August 5 — 1.1.1.1

Broken Arrow · published

Please note that today, August 5, at 13:30 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 1 hour.

  • VDV Shturm, incorrect optic value fixed — [1200 → 1400 m]

  • Assaultmen  (SMAW), ammo count fixed — [×8/8 → ×6/6, tandem and thermobaric]

  • CAAT Javelin, ammo count fixed — [4 → 6]

  • Shturmoviki, incorrect 3D models fixed.

  • All UBGLs penetration reduced — [40 → 20 mm]

  • M250, weapon ID class changed to GPMG  /  Aim−time increased — [1−2 → 2−3 sec]

  • RPG−7V2  (with TBG−7V) and MK153 SMAW, reload speed increased — [6−8 → 5−6 sec]

  • MRO−Z and M74  (incendiary round for M202A1 FLASH), penetration increased — [10 → 15 mm]

  • T−15 Barbaris, “Supply” ability added.

  • M1025 HMMWV M240, incorrect “Smoke” ability removed.

  • BTO, RPO−A penetration reduced — [95 → 50 mm]

  • 9K317 Buk−M2, incorrect base DMG fixed — [19 → 20]

  • 2S7M Malka, guided shells resupply time reduced — [20 → 14 sec]

  • 9K720 Iskander−K (×4 missiles), incorrect max speed, dispersion, and resupply time fixed.

  • Fixed the blast area of 152−155 mm cluster shells (now matching HE shells of the same tier again).

  • Ka−52K Katran, Kh−31P and Kh−35U resupply time increased — [50 → 80 sec, per ×1]  and  [90 → 120 sec, per ×1], respectively.

  • KC−130J Harvest Hawk, AGM−176 Griffin count fixed — [×20 → ×10]

  • Kh−BPLA, penetration increased — [40 → 80 mm]

  • Rearm timers for all helicopters have been fixed.

  • Resupply time (per ×1) has been standardized:

    • [120 sec] — all ground−based cruise and ballistic missiles.

    • [100 sec] — 9M728 in ×4 launcher configuration (9K720 Iskander)

    • [100 sec] — PrSM in ×4 launcher configuration (M270A2 PRS)

  • Infantry unit prices have been adjusted for:

    • SSO — [100 → 85, Close−Quarters]  ·  [100 → 90, Stand−Off]

    • Rangers CQC — [90 → 85]

  • Incorrect vehicle prices have been fixed for:

    • M1025 HMMWV BLT — [25 → 40]

    • CV9035 — [+15 → +20, Up−Armored]

    • M10 Booker — [155 → 140, 105 mm]  ·  [−10 → +10, 50 mm]  ·  [+45 → +50, APS]

    • M1128 Stryker MGS — [0 → +5, MK19]

    • M1126 Stryker ICV  ·  M1132 Stryker ESV — [+35 → +30, Javelin]

  • Transport “Supply” ability icon has been changed.

  • Added additional server logging for cases where the game mode is missing in multiplayer games or its timer gets stuck. 

  • Fixed players receiving twice as many ELO points.

  • Fixed a critical Fog of War issue causing system throttling and eventual failure with over 500 units simultaneously on the map.

  • Fixed a sudden FPS drop that could occur while zooming.

  • Fixed an exploit allowing players to view enemy unit cards inside buildings without spotting them.

  • Fixed unit ghosts getting stuck at the screen borders.

  • Fixed Streamer Mode preventing connections to lobbies.

  • Fixed new lobby hosts being unable to assign teams to observers after taking ownership. 

  • Fixed reconnect button incorrectly appearing after the match has ended.

  • Fixed discrepancies between actual unit prices and prices displayed in deck preview.

  • Fixed shop UI overlapping the player menu.

  • Fixed various unit, modification, and UI icons.

  • Fixed various DPS values displayed in unit cards. 

  • Updated the editor Help page documentation.

  • Added documentation for the new “Force Fire” node.

  • Added a checkbox in scenario settings to enable auto−fire for all bot−controlled artillery units.

  • Added a list of possible values to the “MissionStorage” and “MissionVariable” nodes.

  • Added an ammo filter to the “GetAmmo” and “SetAmmo” nodes.

  • Added radius search around a point to the “CountUnits” node.

  • Improved “UnitAccumulation” node with an additional orange unit pin to exclude units.

  • “Orange−to−SpawnData” pin autoconversion now supports dead units.

  • “RemoveUnitFromDeck” node now supports dead units received through the orange input.

  • “UnitFilter” node now has settings to filter dead and alive units separately.

  • Added LuaBuilding and LuaAI.

  • Added fire mission and precision strike methods for LuaUnit.

  • Added methods to get all buildings, supplies, and units for LuaMap.

KNOWN ISSUES

  • Increased connection issues for players in the Russian region.

  • AAM and SAM targeting units outside the playable zone may not deal damage.

  • UI hints may remain stuck until the game is restarted.

  • Returning visual bug with units carrying "0 kg" of supplies.

  • Nuke may have no VFX. 

We apologize for the inconvenience. We're already working on resolving these issues and will do our best to release fixes as soon as possible