Broken Arrow · published
Please note that today, August 5, at 13:30 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 1 hour.
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VDV Shturm, incorrect optic value fixed — [1200 → 1400 m]
Assaultmen (SMAW), ammo count fixed — [×8/8 → ×6/6, tandem and thermobaric]
CAAT Javelin, ammo count fixed — [4 → 6]
Shturmoviki, incorrect 3D models fixed.
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All UBGLs penetration reduced — [40 → 20 mm]
M250, weapon ID class changed to GPMG / Aim−time increased — [1−2 → 2−3 sec]
RPG−7V2 (with TBG−7V) and MK153 SMAW, reload speed increased — [6−8 → 5−6 sec]
MRO−Z and M74 (incendiary round for M202A1 FLASH), penetration increased — [10 → 15 mm]
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T−15 Barbaris, “Supply” ability added.
M1025 HMMWV M240, incorrect “Smoke” ability removed.
BTO, RPO−A penetration reduced — [95 → 50 mm]
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9K317 Buk−M2, incorrect base DMG fixed — [19 → 20]
2S7M Malka, guided shells resupply time reduced — [20 → 14 sec]
9K720 Iskander−K (×4 missiles), incorrect max speed, dispersion, and resupply time fixed.
Fixed the blast area of 152−155 mm cluster shells (now matching HE shells of the same tier again).
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Ka−52K Katran, Kh−31P and Kh−35U resupply time increased — [50 → 80 sec, per ×1] and [90 → 120 sec, per ×1], respectively.
KC−130J Harvest Hawk, AGM−176 Griffin count fixed — [×20 → ×10]
Kh−BPLA, penetration increased — [40 → 80 mm]
Rearm timers for all helicopters have been fixed.
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Resupply time (per ×1) has been standardized:
[120 sec] — all ground−based cruise and ballistic missiles.
[100 sec] — 9M728 in ×4 launcher configuration (9K720 Iskander)
[100 sec] — PrSM in ×4 launcher configuration (M270A2 PRS)
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Infantry unit prices have been adjusted for:
SSO — [100 → 85, Close−Quarters] · [100 → 90, Stand−Off]
Rangers CQC — [90 → 85]
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Incorrect vehicle prices have been fixed for:
M1025 HMMWV BLT — [25 → 40]
CV9035 — [+15 → +20, Up−Armored]
M10 Booker — [155 → 140, 105 mm] · [−10 → +10, 50 mm] · [+45 → +50, APS]
M1128 Stryker MGS — [0 → +5, MK19]
M1126 Stryker ICV · M1132 Stryker ESV — [+35 → +30, Javelin]
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Transport “Supply” ability icon has been changed.
Added additional server logging for cases where the game mode is missing in multiplayer games or its timer gets stuck.
Fixed players receiving twice as many ELO points.
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Fixed a critical Fog of War issue causing system throttling and eventual failure with over 500 units simultaneously on the map.
Fixed a sudden FPS drop that could occur while zooming.
Fixed an exploit allowing players to view enemy unit cards inside buildings without spotting them.
Fixed unit ghosts getting stuck at the screen borders.
Fixed Streamer Mode preventing connections to lobbies.
Fixed new lobby hosts being unable to assign teams to observers after taking ownership.
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Fixed reconnect button incorrectly appearing after the match has ended.
Fixed discrepancies between actual unit prices and prices displayed in deck preview.
Fixed shop UI overlapping the player menu.
Fixed various unit, modification, and UI icons.
Fixed various DPS values displayed in unit cards.
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Updated the editor Help page documentation.
Added documentation for the new “Force Fire” node.
Added a checkbox in scenario settings to enable auto−fire for all bot−controlled artillery units.
Added a list of possible values to the “MissionStorage” and “MissionVariable” nodes.
Added an ammo filter to the “GetAmmo” and “SetAmmo” nodes.
Added radius search around a point to the “CountUnits” node.
Improved “UnitAccumulation” node with an additional orange unit pin to exclude units.
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“Orange−to−SpawnData” pin autoconversion now supports dead units.
“RemoveUnitFromDeck” node now supports dead units received through the orange input.
“UnitFilter” node now has settings to filter dead and alive units separately.
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Added LuaBuilding and LuaAI.
Added fire mission and precision strike methods for LuaUnit.
Added methods to get all buildings, supplies, and units for LuaMap.
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Increased connection issues for players in the Russian region.
AAM and SAM targeting units outside the playable zone may not deal damage.
UI hints may remain stuck until the game is restarted.
Returning visual bug with units carrying "0 kg" of supplies.
Nuke may have no VFX.
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We apologize for the inconvenience. We're already working on resolving these issues and will do our best to release fixes as soon as possible