Settings has separate volume sliders for walkout music and punch sounds.
An email arrives when one of your fighters reaches the top two of an organization's rankings, telling you he can be put forward for a title shot and how to request it.
Title bonus and performance bonus can be set when you make a contract offer, alongside show money and the win bonus.
The Finances screen breaks the month down fighter by fighter, so you can see who is paying for himself and who is not, and each name opens that fighter.
A fighter's contract page shows what he has brought in, what he has cost you and where both came from, counting doctor's bills, gifts and purse advances against him.
View Contract on a fighter signed to another gym shows his deal: term, pay, fight bonuses and clauses.
Changed
The Organizations screen drops the background photo and lays out the ladder on the left with your booked fights and upcoming events in a side column.
The Fighters table merges wins, losses and knockouts into one record column, moves the filter counts into the filter buttons and shows estimated ratings without the intel labels.
Upcoming events on the Organizations screen show ten by default, with the rest behind a show-more toggle.
An organization's page shows its divisions side by side, each with the champion on top and the top ten contenders below, with a show-more toggle for the rest.
The fighter profile overview scrolls as a page instead of squeezing its panels into the window, and the organization and gym in the header open their own pages.
A fighter's contract pages read like the contract itself: term, pay and fight bonuses listed line by line, with mood, earnings and the actions in a side column.
A champion who goes around a year without a title fight is ordered to defend against the number one contender, and his organization books a title card in that division, starting with divisions where your fighter is the contender.
Organizations spread their cards across divisions, favouring belts that have gone longest without being contested and divisions with enough fighters to fill a card.
Regional promotions match their top-ranked fighters against opponents close to them in the rankings.
Fixed
A fighter ranked in the division above or below his own can challenge that division's champion for the belt, and the fight is booked as a title fight at the top of the card instead of a non-title bout on the undercard.
A title event keeps its main event open for the belt instead of filling up with ordinary fights and going ahead without the champion.
A belt left vacant when its champion retires is put on the line between the top contenders instead of going unclaimed.
Fight night pays your gym the cut written in the fighter's contract instead of falling back to 25%.
A gym cut above 32% costs a fighter real money in his eyes, so he asks for more to sign it and turns down the extremes outright.
The fight night debrief says how much of the purse your fighter keeps, so the money that never reaches your account is accounted for.
The title bonus in a fighter's contract is paid when he wins a title fight.
The performance bonus in a fighter's contract is paid when he wins by stoppage.
Show money, win bonus, title bonus and performance bonus are now a share of the purse instead of fixed sums, so what a fighter earns scales with the fight he is in.
A fight offer keeps its accept, negotiate and decline buttons after the organization counters, so the second round of negotiation can be played out.
A champion who defends his belt is labelled as a title defence in the fight night debrief instead of a new champion.
The Fighters screen shows overall ratings out of 100 instead of out of 20.
Everything a fighter is owed on fight night comes out of his purse before your gym takes its cut, so your gym always banks something from a win.
The extra money a win pays your gym is shown as the promotion's win incentive rather than being folded into your cut, so the purse adds up between you and your fighter.
Fights on the opening calendar and your first card pay what the promotion can actually afford instead of a flat minimum.
Fighters already under contract in an existing save are moved onto the new bonus terms when the save loads, so the change reaches campaigns in progress.
A fighter who was promised a minimum number of fights a year and did not get them says so, and takes it out on his mood.
The auto-renewal clause on your own contracts rolls the deal over instead of letting the fighter or trainer walk.
Signing a fighter who is still under contract elsewhere costs you the buyout the offer screen quoted, and that money goes to his old gym.
A fighter's bonuses can no longer add up to more of the purse than your gym could ever take a cut of; the offer screen shows how much of it you have promised away.
Fixed a day sometimes refusing to advance with a database transaction error, most often early in a new game.