Update 6 - Act 2.3 Yellow Path

major update

Supraworld · published · build 25987728

Welcome back! This update took us a bit longer than usual, but it's also the biggest update so far!

Update 0.2.3.12758 Changes:

- Added Yellow Region to Act 2 (follow the yellow lamp sign at the rune gate!)
- Lots of Performance optimisations
- New Solver Book Pages (hand drawn by Morpheus Lunae)
- HUD Ability UI improvement
- Added 3 more solver pages (in secret places you might have already been in)
- Added collectibles and a car(d)pet to your guild room. They replace some of the present boxes that you might already have opened. Those old boxes have been moved to new secret areas, so you might get there and they are already open.
- Reduced savegame size a lot and overall game size reduced a bit
- You can now encounter enemies you've "unlocked" in other places where you would normally not meet them
- Red clouds now disappear when you arrest someone, no matter if correct; the resolution will happen later in the game
- Added multiple secret mechanics that will be taught later
- D6 is now officially allowed in fashion store
- Depth of Field less strong
- Tons of other improvements and fixes everywhere

Edits to previous content:

- Completely changed how to get the barrel on blue path
- Added new area before the ending of blue path
- Added new puzzle under the acid gutter
- Killed and replaced puzzle in Recycling Underground area and replaced it with 2 new ones

Where are we overall?

What's next?

Next we'll upgrade the engine from Unreal 5.7 to 5.8 and release that, because it might give you significant performance improvements. As usual we're also having a close look at the achievements (this is how we track how many % of players get how far) to see where potential blockers are that we need to polish. We'll start work on the red path now, which is the shortest path of all, and I expect it not to take as long as the others as most of the required mechanics already exist.

How does Supraworld compare to the other games of the series so far?

It's kinda insane how big and complex this game is becoming. It will probably be 3 times the size of the first Supraland when it's done. We've now also fully embraced that the game has turned into an Immersive Sim with all the systems, options and multiple solutions you have. There are now even multiple ways to skip all the boss fights if you're clever enough.

If you want to be very up to date with what we're doing and chat with us, join our Discord:

https://discord.gg/DhWbSbfMqx

-David

PS: We learned there is very easy money to make in another genre and it only takes 2 or 3 days to make, so we have an announcement of a new game:

Just kidding! Bye!