Bug fixes and balancing changes:

Iron Rebellion · published · build 21625403

Bug Fixes & Balancing Changes

Gameplay & Balance

  • Cloaked mechs can no longer be pinged while cloaked

  • Cloaked mechs now dispel any existing pings when activating cloak

  • EMP no longer destroys turrets — turrets are disabled for 5 seconds instead

  • EMP targets now gain a 15-second EMP immunity cooldown after being hit

  • Turrets are now correctly peaceable while inside shields again

  • Scanners can no longer be placed inside buildings

AI & Systems

  • Fixed AI not firing at turrets

  • Fixed custom slot count algorithm across all game modes

  • Improved and optimized reconnection logic to reduce disconnect issues

Weapons & Equipment

  • Fixed reticle style in Gun Game when artillery was equipped prior to match start

  • Fixed smoke launcher textures on Quest

Visuals & Rendering

  • Fixed cloaked mechs not appearing cloaked to other players

  • Possible fix for dynamic objects rendering black in matches (cockpits & other mechs)

  • Fixed visual issues with Spitfires incorrectly using cockpit reflection probes near players

  • Fixed mech tilting stutter, especially noticeable on heavy mechs over uneven terrain

Community

  • Added new IRON CORE Community clan flags