Minor updates

Tank Wars: Anniversary Edition · published

After a long time there is finally an update with some minor adjustments and fixes:

Feature updates

  • AI players now "fake" some thinking time to avoid shooting too fast in real-time matches. The thinking time depends on the skill level of the respective AI player.
  • After "faking" some thinking time and before an AI player finally fires his/her shot, it is briefly checked whether the selected alternative is still valid/meaningful. If not, a new shot is calculated.
  • The AI trait "Jelly Monkey" primarily considers the victory count and secondarily the difference between kills and deaths (not just the number of kills alone) when selecting the "best" shot.
  • A tank now earns money for winning a round with less than 10 energy left.
  • Napalm Bomb cost reduced from $ 475 to $ 450.
  • Tesla Bomb cost reduced from $ 1.500 to $ 999 and damage radius increased from 3 pixels to 4 pixels.
  • Goo Shot blast power increased from 7 to 11. This is the power with which fragments are flung away from a detonation (usually dirt clods, but in the case of a Goo Shot, those sticky clods that can glue a tank's cannon).

Visual updates

  • The "white flag" of a draw offer now waves more or less quickly depending on the current wind strength.

Bugfixes

  • When a tank dies an out-of-control death, newly spawned bombs are now selected correctly depending on the tank's current arsenal (previously the indices were partially mixed up).
  • Now "total silence" for the start of the next player's turn also accounts for falling tanks (not just detonations, flying bombs, etc.).