Version 0.25 Release Notes - 6th March, 2015

Chaos Reborn · published

Thank you everybody who tested the beta branch version of 0.25. We were able to fix a number of issues and make improvements elsewhere. Here are the changes with the official release of 0.25 compared to the beta testing release (please refer to previous release notes for the main changes for v0.25).

  • Casting spells no longer grants Victory Points
  • The Mana Value (and hence Victory Point value) of wizards is now set according to the relative wizard levels. Wizards with higher levels will have a higher mana value, and vice versa.
  • The terrain shader now works for Max OSX and Linux.
  • Added sound effects for Pegasus and Hellhound. The Lion has only partial animation and no sound effects, but this will be fixed in a patch next week.
  • Game record now shows data for all games played, both friendly and ranked. It is likely that this display will be refined for the next release.
  • Height of creatures is now displayed in the tooltip info for spells.
  • Fixed a bug where the player order in asynch games was displayed incorrectly.
  • Fixed a bug where timers of other wizards were not properly updated if your wizard is killed.
  • Fixed a bug where replaying a match after game over doesn’t pop up the game over screen all the time.
  • There is now a proper battle message for paralysed creatures in the message log.
  • Various bugs fixed with the Hellhound’s paralyse attack.
  • Mega bolt now correctly bolts a targeted pegasus that has already sacrificed itself. Multiple magic attack works correctly vs multiple pegasi, but does not display the drop down out of the sky animation on a sacrificed pegasus.
  • Various bugs fixed with the AI.
  • Minor interface bugs fixed and a few tweaks.
  • Various graphics tweaks to the terrain and creatures.