This update is primarily a bug fix update with some tidying up of sound effects, graphics and game texts. Here is the full list:
- Wizards which gain the leech ability now have a leech effect when they attack
- The number of wizards in a realm battle is restricted to the number of deployment positions on the map (can be 3 or 4). If there are too many enemy wizards in the same place more than one battle will be fought there in succession.
- When the wizard king reinforces his lords movement of your wizard is halted to allow you to respond
- The banishing spell bar is more prominent
- Realm editor - added confirmation on release-to-players to warn about configuration settings and explaining how to change the name.
- Fixed the jitter of the dynamic camera on battle start
- Fixed the guardian spell portrait
- Added game guide button to tutorials screen.
- Fixed a couple of images and some texts in the game guide.
- Multiplayer games - set number of re-matches to 4 instead of 3.
- Changed the death effects for creatures so they fade, then sink and shrink.
- Added raising/sinking of gravestones.
- Fixed a bug that caused the webbed creatures to lose their attack animation.
- Fixed a bug where in classic mode wizards only got 21 spells, not 22.
- Reduced the volume of the spell fail sound and the illusion death sound. Change the creature selection/destination click sounds.
- Fix a few spelling errors in tutorials.
- Modified the map for tutorial 4B so the enemy wizard can’t hide in inaccessible places on a manticore.
- Configurable key bindings work in the realms and realm editor
- Fixed the death-defier achievement
- Fixed the realm-explorer achievements
- Fixed the message in the matchmaker screen to be more meaningful.
- Added realm multiplayer "cooldown" interval - you can't be an ally or an invader for 2 minutes after your last realm multiplayer battle.
- Added victory/draw/lose music to battle over screen.
- Added victory/lose music to realm game over (win uses the old chaos reborn main theme).
- Adjusted the position of the 'CONTINUE' button in realms so it doesn't overlap the event message.
- Movie is with reduced resolution and should play more smoothly
- Added better sorting of realms in the Realms List - highest rated at top, then the new realms below.
- Vsync on by default and with a faster refresh rate
- Town interface is not shown when the wizard is killed
- Fixed the bloodlust totem portrait
- Realm editor - encounter descriptions and outcomes allow new line input. More space for outcome text.
- Battles - allied wizard owner markers are now properly green instead some insipid brownish colour.
- Game guide is accessible from equipping screen
- Fixed a bug that broke the game over screen in spectator mode
- Fixed a bug that broke the battle interface in spectator mode.
- The time will no longer stop in realms if marauder appears or reinforcement happens while your wizard is disabled or his movement is forced (by ship travel or retreating).
- In the battle info display wizards are now scaled down to fit the box properly.
- The Wind Walker spell now matches the Air type staff.
- Wizard lords and kings deployed in realms will now get XP for their battles.
- Level 1 realms have invaders blocked by default (otherwise default is to allow invaders).
- Removed the old death sounds from the growths.
- The hit/miss effects are now added to the models at the proper point (was at the origin of the model).
- Added sounds for the second shadow tree
- Trade button moved away from the equip button in the equipment list screens
- Fix for bug where AI can take control of allied human player's mounts without mounting them first.
- When fighting marauders or villagers you no longer get gold based on the terrain feature, but a separate value for marauders/villagers.
- Fixed a bug where the gold reward for mana fluxes was actually giving the gold reward for plains (Mana Fluxes now give more gold).
- The arrow keys on the keyboard are always used for camera movement and cannot be reassigned (the WASD keys can be reassigned as usual).
- Fixed the Royal and Noble skins to use the creature shader materials because of the alpha clip.
- Reduced the intensity of wizard lord and king auras.
- Toned down the dwarf, unicorn and dragon brightness.
- Fatter owner markers in battles to make them more visible
- Fixed a number of issues and crashes on the server.
- Mouse cursor bounds not incorrectly limited but there is a problem with dual monitors - this is under investigation.