Greetings everyone,
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:
v0.31.3
(Jan/22, 2024)
Vehicles
- Bruckell Moonhawk
- Fixed missing texture on the nosecone on some variants
FPU WydraFixed literallyunplayable™️ typo indescriptionGavril Grand MarshalFixed texture issues on stock right exhaustGavril RoamerFixed facelift tailgate not closing after openingGavril T-SeriesFixed ram plow UV issue and increased texture densityFixed cargo load box attachment points on flatbed and box upfitsImproved ram plow collisionTweaked FFB and power steeringIbishu CovetFixed trailer fuel tank meshes being on wrong sidesFixed not showing broken fuel tanks UI messageFixed fuel still being transfered after the trailer broke off without damaging the fuel tanksIbishu MiramarFixed Jbeam issues with door mirrorsIbishu Pessima (1988-1991)Fixed carbon fiber hood not closing correctlyIbishu Pessima (1996-2000)Fixed issues with rear seats and fuel cellWentward DT40LFixed ram plow being invisibleTweaked power steeringTrailersFlatbed trailerAdded ability for bogie to latch on the last available position on 48ft trailerPropsCone propRemoved the ability to remove the cone completely in parts selectorGameplay
- Refueling now ignores fuel tanks with the “Air” type
- Fixed literallyunplayable™️ typo in CentalHospital bus line
Input & FFB
- Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
Missions
- Fixed AI in Sawmill Brawl race mission
Early Preview: Career Mode
- Fixed issue where some part slots could be missing from the part shopping menu in some cases
- Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
UI
- Vehicle Livery Creator
- Fixed texture fill layer projection when using a scale value of less than 1.0
- Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
- Fixed error when trying to open world editor in main menu
- Fixed error where the tool was referencing a missing shape
- Fixed the tool writing an empty json file even if no brushes have been created
- Replaced a nice placeholder skin price with an elite value
- World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
- World Editor tool: Link in news window now refers to forum thread
- World Editor tool: Also allow JPG decal textures rather than just PNG files
- World Editor tool: Fixed the table of contents sorting in the documentation window
Audio
- Improved compression brake sounds for remastered T-Series
Game Engine
- Fixed 2 common application crashes
v0.31.2
(Dec/20, 2023)
Vehicles
- Autobello Piccolina
- Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
- Fixed vented hood type D missed backfaces, missed wheelie bar
Burnside SpecialFixed #literallyUnplayable front signal flares misalignment by 4cmCivetta BolideRemoved broken powerglow skinCherrier FCVFixed no texture gauges with certain part combinationsGavril D-SeriesFixed wrong deformGroups on long bed couch strapsFixed wrong name on locking front differentialGavril T-SeriesFixed sleeper rear door skin UV on cabover variantRemoved rear cab support bar on aero and sleeper, replaced with daycab onesFixed glow map leak issue on steering wheelRemoved spot mirrors AO burnFixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installedIbishu CovetFixed marker lights not working on trailer bodyIbishu PigeonFixed the Cargo Load Box description and valueIbishu PessimaFixed the Sport intake not providing extra powerCommonFixed dually square rear wheels receiving no power and spamming console errorsFixed Civetta Competizione wheel textures breaking on cars with a powerglow skinFixed skidplate wheels not working on any vehicle except CovetTrailersContainer TrailerFixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailerAdded ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selectorFixed missing wheel breakGroupsImproved stability of 40ft containerDry Van TrailerMoved marker lights above the doors to be road legalFixed bogie rail not handling heavy loads wellFlatbed TrailerFixed brakes still working after wheels broken offBox Utility TrailerFixed marker lights not workingLarge Box Utility TrailerFixed marker lights not workingPropsLarge Cannon PropRemoved collision from rigidifier node which was catching on tall vehiclesLevels
- West Coast, USA
- Fixed parking slot in commercial garage area
- Fixed position of the ON screen in commercial garage office
- Fixed fence-hoarding mesh
- fixed bollards, sidewalk and navgraph in Nodeoline fuel station
- Fixed collision in front of sewerage
- Fixed gas station signs
Derby ArenasFixed concrete arena spawn pointEast Coast, USAFixed spawn pointsETK Driver Experience CenterFixed default spawn pointIndustrial SiteMoved positions of track and drift spawn points to be suitable for semi-truck and trailersItalyMoved the positions of the airport spawn points to be suitable for semi-truck and trailersGameplay
- Fixed some conflicting parking spots in West Coast USA
Powertrain
- Low air pressure warning thresholds in JBeam are now relative to ambient pressure
- Improved low air pressure parking brake behavior
- Improved starter- and shutoff-sound handling for engines with large inertia
- Added additional T-Series splitter and center diff input actions for use with specialized input hardware
- Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
- Improved high idle turbo behavior
- Fix coupler logic error that prevented the container from releasing from its trailer
UI
- Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
- Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
- Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
- Fixed Marker icons showing wrongly after switching level sometimes
- Changed T-Series splitter icons to more fitting ones
- Decal Editor
- Fixed projection for path layers in world editor tool
- Fixed projection for brush stroke layers in world editor tool
AI & Traffic
- Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
Vehicle Editor
- Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool
v0.31.1
(Dec/15, 2023)
Vehicles
- Gavril T-Series
- Removed submarine mode
- Stabilized rear single axle leaf spring suspension
- Fixed the driver side sleeper door not opening on cabover sleeper cab
- Adjusted Spring brake application range
- Implemented several fixes on the front doors of the Cabover
TrailersAll semi trailers: adjusted spring brake application rangeDry Van: fixed loading ramp on 28 and 53ft variantsContainer Trailer: Fixed the load weight variablesUI
- Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
- Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
- Fixed issue where player could get stuck in garage mode in WCUSA
- Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
- Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
- Added Vehicle Vicinity App


Cameras
- Fixed broken ‘Inertia’ slider for the Driver camera settings
Early Preview: Career Mode
- Fixed wrongly displayed save message when exiting career mode
AI & Traffic
- Fixed bug with ScriptAI V-Based Trajectory
Game Engine
- Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor