v26.1 Hotfixes

Legion TD 2 · published

Hotfix 5 (v26.1e)

Balance:

Champion

Attack speed and damage reduction: 14.5 → 13%

High win rate.

Heroic Scrappy

Wind Up: Bonus attack speed: 25% → 20%

High win rate.

Ghost Knight

Health decreased by 1.2%

High win rate.

Four Eyes

Attack speed increased by 1.2%

Low win rate.

Fixes:

Fixes some issues with the friends list on the Epic Games client

Hotfix 4 (v26.1d)

Balance:

Champion

Attack speed and damage reduction: 15 → 14.5%

High win rate.

Evolution

  • Evolve cost: 12% → 10%

  • Attack speed and damage reduction: 12% → 10% 

  • Decreased starting gold by 1

Evolution is too strong and crowding out other mastermind options.


Sheep

  • Health decreased by 20%

  • Now has 20% damage reduction ;)

Same effective health, but now stronger with health buffs.


Wave 18: Wale Chiefs

Health increased by 1.3%


Mini & Wumbo

  • Replaced Protector with Hypercarry

  • Hypercarry in Mini & Wumbo nerfed from 4.2% → 3.5%

Hypercarry was fun, so we’re bringing it back in a balanced form!

Improvements:

  • You can now double click a mastermind to pick it in the new selection screen.

Hotfix 3 (v26.1c)

Balance:

Evolution

  • Evolve cost: 10% → 12% 

  • Starting resources: 2 income, 2 gold → 3 income, 3 gold

It was too strong to absent-mindedly Evolve most of your fighters. This change makes it more of a strategic choice.

Scrappy / Heroic Scrappy

  • Health decreased by 17%

  • DPS increased by 9%

Shifting power from health to damage.

Fixes:

  • Evolve now loads properly into sandbox, when copying a build from matchhistory

  • Enabled pack rat sui nerf for 1v1

  • Heroic Scrappy doesn't AoE your own units anymore... oops

  • Hid the 10% extra mythium rate in 1v1 from the UI (just visual)

  • Fixed mastermind selection ping

  • Fixed some UI issues with rendering names

Hotfix 2 (v26.1b)

Balance:

1v1

Mythium rate in 1v1 increased by 10%

In 1v1, waves are faster, which made workers weaker than expected, rewarded playing too safe, and caused value-generating units to be too strong. This change encourages workers.

Sheep

Damage: 8 → 10

Wave 18: Wale Chiefs

Health increased by 2.1%

Wave 19: Dire Toads

Health increased by 1.2%

Balance Watchlist:

Evolution

Evolution looks strong, but we’re still evaluating if it needs to be nerfed, and if so, the correct way to nerf it.

Fixes:

  • Fixed Nekomata evolve interaction with Alphamale / Lioness

  • Removed Evolve icons from Tab builds overview because it's too noisy visually

  • Fixed Legion spell undo accidently removing some other spells too that shouldn't be removed

  • You can't sacrifice your sheep anymore (who would ever do that anyway??!!)

  • You can now sell your sheep in sandbox

  • Evolve now applies the evolve ability to already placed fighters after you pick it (useful for sandbox, and also fixes mini&wumbo)

  • Disabled Shepherd for Mini&Wumbo for now because its tricky to make it work

Hotfix 1 (v26.1a)

Fixes:

- Changed Dwarf Banker back to natural armor (Accidental change)

- Evolved units now properly load into sandbox

- Evolved units show up in the tab builds

- Scrappy's wind up ability now loads into sandbox

- Monthly patch notes codes are now case-insensitive

- Fixed reconnect bug in 1v1 / custom games