Playtest Build 0.0.36

Keelblade Playtest (formerly Triarchy) · published

Improved Building


We've made numerous improvements to the building system, based on watching what you wanted to build, and how you figured things out. The UI's and controls have been completely revamped, and we've added:

  • More building categories to make finding things easier.
  • New decorative recipes around the world, hidden among chests and secret places.
  • Your ship to the main menu, of course!

Build the ship of your dreams - and then let us know what was easy or hard about doing that, so we can further refine the building!

Flux Crafting


Nighttime mechanics continue to be expanded - enemies now drop fluxes, but only at night. In this first area of the game, creatures drop Lunar Flux. Use this in the new Flux Crucible (buildable on your ship) to apply a wide range of powerful upgrades to your weapons and armor.

Patch Notes (Other)

  • Added a mysterious puzzle, hidden in the heart of an island with no master.
  • Crafting system and rewards have been overhauled.
  • Quests have been updated and some new ones have been added.
  • Rum is now more important than potions for the Pirates, as it should be!
  • A new NPC has been added to find.
  • Added some new items to find.
  • Journal massively improved.
  • Several improvements to tree chopping - including targeting and sounds.
  • Added harvestable plants for plant fiber.
  • Nighttime radiance gain is now 50% (was 0).
  • You can now hide armor pieces if they cramp your style too much.
  • Added camera shake strength for those who get motion sick.
  • Improved super wide screen support.
  • Added a cheaper, small stash buildable.
  • Added an inverse roof corner buildable.
  • Added decorative buildables such as banners and rugs.
  • Added items that grant research on use.
  • Doors and stashes on the ship are now easier to interact with.
  • Removed some validators on buildables to allow players to build on islands. Saving and loading may not
  • properly work for these however.
  • Implemented save slot backups that automatically backed up to the cloud as well.
  • Players can now stop helming the ship by pressing escape.
  • Added a currency tool tip when currency is collected.
  • Players can now craft burlap, twine and sticks at the Gribble crafting bench.
  • Added more audio for UI interactions.
  • Players can now left click to advance the dialogue UI.

Bug Fixes

  • Radiance is no longer removed when you're knocked down and then revived.
  • Adjusted built stairs to make them easier to climb.
  • Crafted burlap and twine adds correctly to existing stacks of these items.
  • Some enemy respawns have been adjusted, especially around sleeping areas on various islands.
  • Lucian's chest now drops a unique item, and he is re-summonable.
  • Stopped you cheeky blighters from using the building edit commands to edit away the brokenness of the first ship. We see you…
  • Fixed the VFX for Crustaloc's puffer fish attack.
  • Fixed fish traps not destroying properly after being harvested.
  • Large and small stash weight limits are now enforced.
  • Fixed save slots not saving due to empty stashes built on the ship.
  • Fixed sync issues with sheathing when quickly entering and exiting water.
  • Fixed momentum not preserved when the player jumps from a buildable attached to a moving ship.
  • Fixed momentum preserving when landing on a moving ship.
  • Fixed <MISSING STRING TABLE ENTRY> text when opening the map table.
  • Fixed Crustaloc's chum buffer not being affected by stasis.
  • Fixed skeletons resurrecting in the middle of combat.
  • Fixed bug where clients could not reliably pick up their lost coins.
Playtest Build 0.0.36 · Keelblade Playtest (formerly Triarchy) patch notes · SteamPeaks