Minor Updates and Bug Fixes!

Fawe · published · build 22038799

v.13 (Minor Gameplay Update)

  • NEW! Ranged Weapons: Now it's possible to walk and attack without losing the selected target.

  • NEW! The Esc key now removes focus from enemies.

  • Fixed: Blacksmith: Adjusted the sum of magic attack bonuses

  • Fixed: Blacksmith: Weapons no longer increase defense bonuses.

  • Blacksmith: Button to confirm upgrade.

  • NEW! New button in the upper right corner to open game settings. It's also possible to use the O key (options).

  • Adjusted some equipment prices that could be sold for a high value to NPCs.

  • NEW: New silver ore

  • NEW: Silver arrow, the strongest in the game so far

  • NEW: Warriors: New silver equipment set.

  • Fixed: Corrected target of the heal skill.

  • Heal: Added level progression to the skill.

  • Meditation: Consumes 10 mana, not all mana.

  • Skill order: Healing is now the first skill. Meditation is the second.

  • Fixed: Inventory: Fixed a minor bug when dragging items.

  • Fixed: ESC key was behaving strangely. Adjusted to interrupt skill use and close windows such as ranking and settings.

  • Fixed: Red Tree Arrow not equipping.

  • Fixed: Healing was working outside the allowed range.

  • NEW: Show allowed classes in equipment descriptions.

  • Return Orb can no longer be used while walking.

  • Monk: Added 5-level progression to the level 30 skill.

  • Monk: Receives the attack bonus if meditation is active in the level 30 skill.

  • Monk: Receives the critical bonus in the level 30 skill.

  • Bows: At each level, other classes gain 1 attack point with bows instead of 0. Hunters gain 2.

  • Reduced spider web effect from 4 to 3 seconds.

  • Adjusted the number of items required for the Skelcrog mount quest.

  • Added 1 bonfire in the city and 1 on the pirate map.

  • Warriors: Gain 2 attack points per level, not 1.

  • Added a few more macrogs to the golem map.

  • Mage: Added a small 1s cooldown when summoning the cat.

  • Mage: Reduced burn cooldown to 1s.

  • Fixed: Guta quest

To solve the cooldown problem: New mechanic for using abilities on a target. The ability can be activated before attacking. Thus, the ability will be used on the first hit. This way we can adjust the cooldown problem. It can be interrupted with Esc.