I Know a Guy: Shady Life Simulator · published · build 22827430
Hey folks! Usually these community posts come from the rest of the team, but this one's me. The "works on my machine" developer (the guy who actually writes the code) hopping into the announcements channel. So expect things to get a little more technical than usual. Bear with me, I'll try not to go full changelog-brain on you.
We did a pretty massive refactor of how every pickup-able item in the game works. All holdables (pizzas, ingredients, cargo boxes, cameras, weapons, contraband, instruments; basically anything you can grab) now run through a single, shared system. Sounds boring, but it means fewer weird bugs, less duplicated code, and way easier patches from here on out. A lot of small gremlins got quietly squashed in the process. Because this was such a big change under the hood, please keep those bug reports coming. If something slipped past us or a new issue popped up, let us know and we'll jump on it. Sorry in advance for anything we missed!
Your co-op partners' outfit and position now save properly. Reconnecting players show up right where they left off instead of respawning across the map.
Contraband items should stop falling through the floor or going invisible for anyone who isn't the host, and clients can actually pick them up with E now, instead of the prompt just not responding.
Late-joiners now see the correct state on machine handles instead of random positions.
Redline Phone: fixed the bug where you'd answer the call, get offered a quest, and then not be able to click Accept or Decline at all. Buttons actually work now.
Oven Level 2 can be exited with ESC like every other machine (sorry about that).
Dark Web browser doesn't yeet you out of the computer anymore when you type a word containing the letter "E".
Wall-mounted and floor decorations no longer get yanked around when you pick up a nearby counter.
Fixed the camera going absolutely feral (flying off into the void, weird snaps, general chaos) when pressing E on a machine that had another machine placed right behind it.
Fixed broken characters (the weird uXXXX gibberish) showing up in German and Polish text — special characters now render correctly.
Client inventories aren't saving properly right now. We know it's a pretty big deal and we're actively working on a fix, sorry about that, thanks for bearing with us.
Thanks for your patience!