Wayfarer Protocol launches september 5th

major update

Wayfarer Protocol · published · build 25124933

Wayfarers,

tomorrow it is actually happening. Wayfarer Protocol goes into Early Access and will be released to the public!

For everyone who lands here without context, the short version: it is a spaceship colony sim. You lay every floor tile yourself, place the generators, the hydroponics, the beds, the guns. Your crew has traits and needs and picks work off the job board on its own. Between sectors there are pirates, and fights in this game mostly mean holes in your hull, and holes in your hull mean your air is leaving. Managing that while the ship burns is the game.

Here are some insights:

  • 40+ parts to build
  • 4 starter ships. The drifter has 2 crew and no jump drive, which is the hardest starter ship
  • 67 enemies across 15 tiers in space
  • The first boss awaits at sector 10 and beating it counts as the win. There is another at 20, another at 30, and the run only ends when your ship does

About Early Access, plainly: I am one person. The game starts at sector 1 and reaching sector 10 and defeating the boss will give you the win. After that the game does not stop, it will continue, with some rough edges. When you hit one, or when something is simply boring, I want to hear it. I'm really trying to make this game fun to play but it is my first game i ever made, so i really hope you like it :)

The Discord is here. I read everything, usually the same evening.

And if you want Steam to tell you tomorrow when it unlocks, the wishlist button does exactly that.

Safe jumps.