Survival Log · published
Hello, survivors!
Thank you for all the enthusiastic feedback since the Demo went live! We've gone through the issues you've reported, and today's update focuses on hardening save file safety, fixing a batch of bugs, and polishing the overall experience. Details below:
[Save File Protection (Key Focus)]
Legacy save warning: Added an interception warning for cross-version legacy saves, preventing the data anomalies that could occur when loading an old save directly into the new build.
Save corruption fix: Fixed a rare issue where force-quitting the game during the loading screen on your way home from exploration could corrupt your save. You can now close the game with peace of mind.
[Survival & Exploration Fixes]
Door durability: Fixed an issue where your home's door durability could drop abnormally after returning from exploration.
Bath time, back in place: Fixed a visual bug where characters taking a bath would end up "lying outside the bathroom."
[Controls & UI]
Ultrawide support: Fixed the system buttons on the right being covered by the floor panel on 21:9 / 32:9 ultrawide displays.
Hotkey fix: Fixed the N hotkey not responding in Planning Mode.
Smarter suggestions: Improved the smart recommendation logic for eating. When your Satiety is already high, the game will no longer keep nagging you to grab another bite.
[Immersion & Text]
Cooking visuals: Improved the cooking presentation — there's now an actual pot on the stove when you cook.
Description fixes: Fixed some unclear plan descriptions in both the Chinese and English versions.
[New Content]
New furniture: Small Storage Rack and Large Storage Rack are now available for purchase.
[Security Door & Window Fixes (Highlight)]
Security window interaction: Fixed an issue where security windows could no longer be interacted with or repaired after installation. Broken windows can now be patched up properly.
Quest blockers: Fixed issues where installing a security window or security door made main-story or quest points impossible to interact with (including being unable to leave the house after installing a security door).
[Pre-Disaster Rush Improvements]
Black-screen freeze fix: Fixed an issue where rushing into the supermarket in the final stretch of the disaster countdown could leave you stuck on a black screen on the way home.
Faster rush: The supermarket rush now takes only half an hour of in-game time. If less than half an hour remains, you can no longer rush in — with a clear message explaining why. Feel free to make that last run now.
[Results-Screen Safeguards]
Confirmation added: Clicking "Confirm" on the results screen now asks for a second confirmation, so you won't accidentally end your run anymore.
Loop point allocation: Fixed an issue where pressing ESC on the loop upgrade screen would immediately start a new run — ESC now opens the pause menu instead.
[Survival & Exploration]
Fertilizer prompt: Insufficient fertilizer is now highlighted in red with a "Not enough fertilizer" message, instead of a greyed-out button with no explanation.
Cooking value fix: Fixed an issue where some dishes, when cooking failed, produced abnormally low stats — even worse than Dark Cuisine.
[Critical Fix]
Regional compatibility: Fixed a serious issue where all in-game items were invisible on systems using certain non-Chinese regional formats (e.g. Czech, French). Affected players overseas can play normally after updating.
[Survival & Cooking]
Seasoning fix: Fixed an issue where seasonings could not be used properly when cooking.
Crisis defense fix: Fixed an issue where doors and windows no longer took damage from zombie attacks after saving/loading during a zombie crisis.
[Treatment Improvements]
Bleeding is now treatable: First-Aid Bandages and Military Med Kits can now remove the [Wound Bleeding] and [Shock Bleeding] statuses — no more waiting it out. Item descriptions have been updated accordingly.
[Immersion & Text]
Results screen text fix: Corrected the title and description text on the run results screen so they match the actual story progression.
Thank you all for playing the demo and sharing your feedback — we'll keep improving the game based on it. If you run into any other bugs, or find that a fix isn't working for you, please submit it through our feedback form and we'll get on it right away: https://forms.gle/JYWgDhcwjYhQh8gf7
Good luck out there, Survivors — stock up and stay alive!
— Midnight Workshop