Sim: Heavyweight Boxing Champion · published
Fighter Development & Stability Fix
Your stats no longer go backwards. Fighters generated with a standout
attribute were having it quietly pulled down to a hidden limit — heart,
stamina and recovery dropping on young fighters who hadn't taken a punch.
Fixed, and we've removed stat ceilings altogether. There's no cap on how far
an attribute can develop now.
Power grows properly too: a fighter rated 85 reaches the mid-90s in his prime,
holds it through his early thirties, then fades to around 90 at forty and 80
at forty-five. Still the last thing to go — it just goes eventually.
Also fixed:
• Post-fight interviews broke against fighters with an apostrophe in their name
(Philadelphia Jack O'Brien and eleven others)
• Closing the game mid-fight could leave a career stuck
• Extra safeguards around advancing the month
Thanks for the reports — all of this came from them.