Cardnarok: Raid with Gods · published
We have added seven new monsters to the game.
-Evil Eye
-Mimic
-Chomper
-Ghost
-Orc Soldier
-Orc Shaman
-Orc General
Developer Notes:
We agreed that the monster variations could use some upgrade and made it our priority.
-8 new monster traits have been added to the game.
Developer Notes:
These new monsters are extremely dangerous. Please be mentally prepared.
The following icons have been updated to make on-death traits more recognizable.
-Trait: Discard on Death
-Trait: Explode on Death
-Healers will now gain Special Treatment much earlier, at level 17. Special Treatment: There is a 50% chance that a Special card will return to your hand after it's played.
Developer Notes:
We want to ensure that it is still viable to use Healers in battle after adding many healing cards in the earlier patches.
-Monsters in Normal and Veteran difficulties now have one trait each.
-Hard, Nightmare, and Hell monsters have their traits increased by 1, respectively.
Developer Notes:
We want to make sure that the Normal and Veteran difficulties still require some thinking.
-Endure Pain now reduces the damage taken to 15% of the max HP, up from 10%.
-Shield Wall now reduces damage taken by 50%, down from 90%.
Developer Notes:
We designed these two cards to be lifesavers, not exploitable cards that enable unlimited switching.
-Life Drain will now drain 20% of the damage dealt, down from 30%
-Playing a Recycled Crusading Strike will now draw an available Attack Card instead of restoring health.
-Playing a Recycled Offensive Maneuvers will now restore 3 Divine Points instead of restoring all Divine Points.
Developer Notes:
We have found out that life-draining cards have been used to replace healers, which is unintended.
-Steam Achievements for defeating Chomper (elite) and Orc General (Boss) have been added.
--Damage Reduction cards did not work on Trait: Explode on Death if a movement skill kills the monster. It has been fixed.