πŸš™ NO ROADS UPDATE πŸ› οΈπŸŒ²

No Roads: 4Γ—4 Off-Road Challenge Β· published

πŸš™ NO ROADS UPDATE πŸ› οΈπŸŒ²

A fairly large update focused on performance, map flow, and navigation improvements.

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🌲 OPTIMIZATION PASS
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βœ” Optimized trees and foliage
βœ” Revised lighting in multiple areas
βœ” Reduced rendering cost in dense forest sections
βœ” General cleanup and optimization work across maps

πŸ“ˆ Estimated FPS improvement:
**~25–40% depending on hardware/settings**

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🧭 ROUTE EXPANSION
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βœ” Added more possible paths through maps
βœ” Expanded off-route traversal opportunities
βœ” Added more risky shortcut options
βœ” Improved route variety and exploration flow

The goal is to make maps feel less linear and allow more player choice during runs.

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πŸ“ HUD & GPS UPDATES
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βœ” Revised HUD positioning
βœ” Reduced center-screen clutter
βœ” Improved visibility while driving
βœ” Added GPS-style trail/path tracking

You can now better track where you’ve traveled and plan routes more effectively while navigating terrain.

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βš™ Ongoing Work
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More optimization, map updates, and gameplay improvements are currently in progress.

Thanks to everyone testing and providing feedback on No Roads.