Divebomb: Weaponized Racing Demo · published
Hello everyone!
The demo has been out for almost a week now and one thing is certain! The UI was not liked by many. It was called intrusive and hard to read. So I bring you the new overhauled UI. It is designed mostly to be readable and less intrusive while keeping the AR hologram look. I will try to keep up with all the feedback to make DIVEBOMB the best it can be!
Thank you all for your support and feedback!
Demo Version 0.98 Changelog:
NEW:
-Overhauled UI with less intrusive and more readable elements.
-New aerodynamic drag based on the surface area opposing wind direction.
-Added support for Imperial Unit System.
-Added certain settings to pause menu.
Changes:
-Eliminator mode now eliminates once every 45 seconds instead of every lap.
-Weights of certain weapons and armors have changed for balancing.
-Power and gear ratios of every car has been changed for balancing.
-Turn indicators now appear only when the player is near them.
-Improved NPC racing lines for closer racing.
Bug Fixes:
-Fixed issues regarding audio after event endings in Eliminator Mode.
-Fixed issues on certain places on each map where NPC's can get stuck.
-Fixed a lighting issue causing bright blur on screen borders in Aurora Aerospace.