The Occultist Demo Update Log #1

The Occultist · published

Version: 126.5.13358


Adjustments:

  • Adjusted the duration and difficulty of the balance on the river.

  • Adjusted the time window of the QTE on the Barn.


Fixes:

  • Fixed poping animation in forest.

  • Fixed interactive icon position in different languages.

  • Fixed roughness on some meshes.

  • Fixed a crash related to changing graphic settings on the forest.

  • Fixed some flashlight and lights issues.

  • Fixed some collisions.

  • Fixed texture popping on some important meshes.

  • Fixed XESS Mode implementation.

  • Fixed language with sub strings and fix over resolutions.

  • Fixed a game blocker when opening the inventory while on a interactable object.

Improvements:

  • Optimized culling on the ocean meshes.

  • Improvements on the general scalabilty of the game.

Acknowledge:

  • FSR3 not working correctly on AMD Graphic cards. We're working on a patch.

  • With NIS upscaling method, using a Screen Percentage outside of the range it would crash.

Thanks to the feedback from the posts on the disccussions, We are working on the compatibility with the Ultra-Wide Monitors (21:9). More improvements are going to be made during the week and applied to the final game.

https://discord.gg/pdagK5ysVP

Thank you so much for your support!

The Occultist Team