Greetings everyone,
We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:
v0.36.4
(July/8, 2025)
Vehicles
- Burnside Special
- Fixed various typos and mistakes in config info files
Civetta Bolide
Fixed an issue with all gauges using different material setupsGavril MD-Series
Fixed inaccurate tachometer on the school busFixed mesh breaking on school bus safety cushionFixed engine clipping into the body upon high speed impactsFixed instability with some combinations of rear axle partsFixed rear axle being unable to fully break off with some part combinationsGavril T-series
Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structureFixed slightly incorrect offset on 3rd drive axle 10 lug hub meshLevels
- West Coast USA
- Reactivated collisions on city_block5
- Fixed collision issues in police station
Gameplay
- Enabled leaderboards on all Arrive missions All Arrive missions in the game now have leaderboards and an end time
v0.36.3
(June/23, 2025)
Vehicles
- Bruckell Bastion
- Fixed wrong pedals setup for sequential shifter
Bruckell LeGran
Fixed missing clutch pedal with sequential shifterBurnside Special
Adjusted prices of flathead engine partsFixed wrong model on the 4-barrel carburetor on 423 CUI V8 engineETK K-Series
Fixed Rennspecht config having the wrong badge on the engine coverGavril D-Series
Fixed the late tailgate trigger being inside the mesh, causing it to become not clickableGavril Grand Marshal
Fixed missing wig-wag headlights on unmarked policeGavril MD-Series
Retuned armored truck deformation Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructibleImproved transfer of forces between the roof and the walls, making the truck easier to crushThe truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the wayDoor hinges are more resistant to shock impact, and therefore strongerRear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants)Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants)Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck
Fixed early front fender nodes clipping with school bus body
Tweaked some openables on the school bus
Fixed some front tires being on inside out (derby paint appeared on the inside)
Fixed wheel hubs naming inconsistency
Fixed camo livery being stretched on the armored truck body
Fixed driver camera being positioned too low on the armored truck
Fixed wrong material on armored truck mudflaps
Gavril Roamer
Tweaked signal stalk positionGavril T-Series
Fixed TC83s Logging config having a right door panel while the rest of interior was strippedIbishu Miramar
Made headlight covers hide front turn signal flaresFixed rear seat cargo box attachmentFixed column shifter animations being inverted on RHD dashboardIbishu Pessima (1988)
Fixed gauge off and on materials being differentSimplified traffic vehicles
Fixed incorrect glowmaps on Soliad Wendover indicatorsFixed inverted inner trunk normals on the Soliad WendoverUpdated Ibishu BX hatchback taillights to match the proper equivalent's intended functionalityFixed some polygons being lit up wrong on the Soliad Wendover taillightsCommon
Made light bar mode bindings affect every light bar on the vehicle in case there are multipleLevels
- West Coast, USA
- Fixed american flag material
- Fixed a floating lamp
- Fixed a hole in terrain
- Updated misplaced window texture on door on a slum area house
- Fixed sidewalks' collisions degrees
- Fixed z-fight signs on gas station column
- Fixed incorrect normals on 5 bay warehouse
- Fixed flagpole LOD on mall building
General
Fixed different material and texture duplicatesIndustrial Site
Added some decal to hide metal texture repetitionsFixed pipe overlapping with concrete wall in tank farmUser Interface
- Implemented a fix to address parts becoming invisible while using the parts selector menu
Input & Force Feedback
- Fixed a crash to desktop that would sometimes happen when pressing certain keys or buttons
- Renamed relevant options to 'Vibration / Force Feedback', making it easier to locate where you can tweak or disable Vibration
Powertrain
- Fixed active differentials defaulting to 0 locking torque (Affected Bruckell Bastion, ETK 800-Series, ETK K-Series, Cherrier Vivace)
Launcher
- Added back the automatic integrity check that should happen after a Deep Clean
Linux
- Fixed a startup crash related to incompatible libpng versions
v0.36.2
(June/19, 2025)
Vehicles
- Gavril MD-Series
- Added school bus skin UV template
- Fixed steering shaft angle on armored and bus bodies
- Fixed push bumper position on extended and crew frame
- Fixed various issues with the shifter
- Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper
- Fixed school bus gauge cluster attachment to main dash
Burnside Special
Fixed front license plate position on facelift bumperFixed frame stretching when rear gasser suspension is broken offFixed aim of the passenger side mirrorHirochi SBR4
Fixed the default color of the base RWD ManualHirochi Sunburst
Fixed some configs having wrong pedalsIbishu Covet
Fixed missing taillight flares on USDM taillightsIbishu Miramar
Fixed duplicate rear license plate slot on ute bodyFixed incorrectly animated turn signal stalk on LHD dashboardFixed some configs having incorrect pedals equippedMiramighty: replaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config infoFixed broken taillight and headlight deformGroupsIbishu Pessima (1996)
Fixed a missing texture error on metric gaugesSoliad Wendover
Fixed missing clutch pedal on sequential transmissionCommon
Fixed wrong material on steelwheel_01a_oldFixed roofbar mattress load conflicting with some parts on several carsGameplay
- Added a prefab to Helter Skelter crawl mission for better navigation
User Interface
- Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively
Input & Force Feedback
- Fixed more cases of Force Feedback not working properly Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.
- Fixed inability to customize your controls and settings when certain mods were installed This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.
- Improved how to enable/disable gamepad vibration based on feedback from the community If you never customized your "Steering" binding on controller, vibration will be active by default.To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:
- To enable vibration: check Enabled, then setFeedback Type to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
- To disable vibration: uncheck Enabled.

Rendering
- Fixed crashes when rendering assets that produced errors during loading
Modding
- Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer As a reminder, if you're a user who wants to install a normal mod:
- ❌ Do not copy mod files anywhere inside the game install folder
- ❌ Do not copy mod files into /levels, into /vehicles or alike.
- ❌ Do not extract ZIP files, do not copy files outside the ZIP file.
- ❌ For your own security, we advise that you are very wary and do not run .EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
- ✔️ Do follow the official mod installation steps.
Installing mods in the wrong place can result in your mods being deleted during updates and integrity checks, the mod manager no longer working correctly, Safe Mode being unable to deactivate mods, and other negative side effects.
v0.36.1
(June/17, 2025)
Vehicles
- Gavril MD-Series
- Fixed missmatched final drives on off-road school bus config
Ibishu Miramar
Fixed export sedans having "coupe" in config nameFixed early GTZ headlight being misplacedGameplay
- Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey
- Fixed "Deflate random tire" action and added it to the Radial Menu
Early Preview: Career Mode
- Fixed an issue where bonus objectives would provide the reward multiple times instead of only once
Missions
- Fixed map being openable during the challenge loading and unloading transitions, which could break the game
- Corrected thumbnail for Mountain Drifting
- Cannon missions: disabled node grabber and map modes
Input & Force Feedback
- Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
- Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
- Changed how to enable vibration feedback If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration
- Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
- Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
- A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking)
You can disable vibration by going to "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller. Then scroll to "Force Feedback Configuration" and uncheck the "Enabled" option