Patch Notes 0.3

[K]night City · published

Gameplay Fixes

  • Fixed player camera so when the player takes the Liquid Courage Power Up, the Speed Boss doesn't overwhelm the camera.
  • Fixed range detection for each enemy on each level.
  • Fixed a bug where the player can jump using W or North Button on the Gamepad.
  • Fixed a bug where when the player died, the screen is not fully covered by the background.
  • Added feedback when player is unable to attack an enemy.

Boss Updates - Big B.O.B

  • Added knockback after Big B.O.B teleports back from the bullet barrage attack.
  • Added new attacks to Big B.O.B and also a polished Phase 1.
  • Fixed Big B.O.B's teleport animation to align with the other animations' positions.
  • Added impactful particle effects to Big B.O.B's scream sequence.
  • Fixed placements of Big B.O.B's ammo when entering the portal.
  • Added different colour scheme for Big B.O.B's Phase 2 portals.
  • Big B.O.B's portal barrage attacks now look more polished.
  • Big B.O.B's screaming animation is more polished.
  • Added Boss Death Sequence after Big B.O.B dies.
  • Improved Big B.O.B's Portal attack with particle effects.

Visual & Camera Improvements

  • Better camera framing for Chapter 1, Level 3 during the moving platform section.
  • Player UI now fades in and out when Big B.O.B's dialogue starts.

Audio Improvements

  • Fixed alignment of the newspaper throw sound effects.
  • Music now muffles when the game is paused.
  • Added button navigation sound effect.
  • Added sound effect when the player blocks bullets.
  • Added Big B.O.B scream sound effect.
  • Added Big B.O.B's dialogue sound effect.

Other Changes

  • Changed credited names to correct names.