Lucid Blocks Playtest · published
# 2.4.0
## Content
- New smiling entity
- World generation revamped: more biome variation, biomes are more uniformly sized, more biomes spawn per qualia, and smaller oceans
- New achievement for ending game (not in playtest version)
- Style seeds for growing paraphernalia
- More clonaqualia music
- Tome: a pipe bomb and paper-colored ink to blot out mistakes
## Bug fixes
- Ghost lighting reduced on file load or portal teleportation
- Reduced shader compilation stutters
- Fixed rare crash related to player interaction collision
- Fixed rare crash caused by dropped items
- Fixed crash caused by killing hooked entities
- Fixed crash caused by invalid firmament files
- Fixed dropped items sometimes not despawning
- Fixed process distance and load/unload interactions for many entities
- Fixed visual glitch when spawning gels
- Fixed incorrect metallic/roughness textures on mimics
- Fixed being unable to place seeds underneath yourself or other entities
- Fixed being unable to hold right click to place seeds
- Fixed ornament and onyx blocks not dropping properly
- Fixed loading screen cutting to black
- Fixed portal blocks deleting in radiation/explosions
- Fixed crash and improper menu state after deleting an uploaded qualia
- Greatly increased range before major precision bugs occur
- Fixed block breaking progress sometimes resetting
- Loot blocks are now transparent
## Tweaks
- SDFGI light feedback reduced
- Light pincer range extended
- Mimics can now be set on fire
- Snow and snow grass are now sensitive to shovels
- Scythes and alach capsules are now less common as fusion results
- Toy dog spawn rate decreased
- Progress screen added for shader compilation