Patch note - Demo build V0.9.4

The Citadel Project · published

Hello my Citadel Explorers ! In today's patch note, lot of gameplay improvement and addition to the base formula. You can now fight (in a way) with a guard.I'm still working on AI debugging and polish, there is still many little issues with AI states and Alert level states, especially on reset state and decrease alert level loop behavior. It will be fixed soon, with a bunch of other fixes and QoL !I'll start to work on steam achievements in next days, I'll try to add some before the start of Steam Next Fest.I'm also working on a total in game time displayed on the end mission summary UI, if anyone there has a speedrunner soul, you'll can try some time attack on the demo !

Major changes:

  • You can now retaliate when an enemy is attacking you. This isn't a combat feature as we can think. Heart of the game is still a "pure" stealth. Now enemy has a Stagger Status. Hitting them with the scythe or a push will decrease it and at 0, the enemy is knocked down. When pushing from behind, no change, 100% knocked down. If you manage to correctly timed your scythe attack, you can also land a 3 hit combo, which is faster, less stam consuming and a guaranteed knocked down.

  • When at high velocity, you can now hold Crouch to do a slide.

Gameplay:

  • Improved leaning system, now detecting collision while leaning. If a collision is detected, leaning is stop. It will prevent inter-penetration of player camera inside 3D Mesh.

  • Improved jumping system. You now have a little slight boost while you are jumping, decreasing shortly after being in air.

  • Improved pushing system. You can now freely sprint while charging a push. The push will be stronger if you have a high movement speed.

  • You can now toggle lantern through inventory slot

  • You can now toggle the spyglass through the inventory

  • Improved impact sound on push

  • Enemy now have a stagger status

  • Add a sliding mechanic. If you sprint then hold crouch you'll slide on a short distance.

  • Improved aerial knockdown

  • Improved AI combat state / wait to attack

Sound:

  • Master volume is now at 70% as default setting

  • Fixed an issue with some Wwise audio volume/reverb