Release 1.9.0 published to beta branch for testing

Entropy : Zero 2 · published · build 19564820

We have pushed an updated build of Entropy : Zero 2 to a new release branch for testing. (Release-1.9)1.9.0 is focused on map changes to the map ez2_c2_4 and some code changes.

Changelog

Map Changes

  • Merge Poker Assets Remake by Khult (https://steamcommunity.com/sharedfiles/filedetails/?id=3529380721)

  • ez2_c2_4

    • Add spawn items

    • Fixed timing on projected texture color change during Clone Cop intro

    • Added missing camera prop

    • Fix door textures

    • Improve Combine soldier scripting after player is separated from squad

    • Fix door opening the wrong way in the basement

    • Update glow zombie lighting effect to be vscript based

    • Gonome leaves the level naturally (don't despawn)

    • New corridor to improve player navigation

    • Fix Scar Zero caption color

    • Fix: Some props would not teleport in the basement

    • Replace burned out doorframe that gonome charged through

    • Other map fixes

Code Changes


Full Changelog on GitHub: https://github.com/entropy-zero/source-sdk-2013/compare/ez2_release-1.8.1...ez2_release-1.9.0

  • OICW dynamic RT scope support and material proxy by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/294
  • Add husk responses for gifts + fix OnGiftAccept not firing by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/297
  • Fix antlions not using interactions on commandable soldiers by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/298
  • Vortigaunt standoff behavior + misc. AP vort fixes by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/299
  • New cheat field in save metadata by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/303
  • Stukabat squad AI and divebomb changes by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/300
  • Expose E:Z2 classify classes to VScript by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/304
  • info_remarkable support for CAI_PlayerAlly by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/305
  • Predators ignore props with 2x mass in obstruction behavior by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/306
  • Fix headcrabs producing carcass decal and scent after dying with no ragdoll by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/308
  • Purple eye glow for Athenaeum variant advisor by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/311
  • Make dual wielded pistols capable of being fired with IN_ATTACK2 (both mouse buttons) by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/313
  • Natural player dual wielding + unison with npc_assassin dual wielding by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/315
  • Fix Bad Cop interactions not being accessible in VScript by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/321
  • Fix soldiers looking at enemies when they don't see them by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/323
  • Fix dropship containers being displaceable by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/309
  • Steam Workshop mounting system by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/325
  • Start using Mapbase default player and hand model values by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/327
  • Add cvar for SMG1 to use EZ1 accuracy by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/329
  • Move E:Z2 player to followup-capable expresser by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/317
  • Fix E:Z2 player deriving from base player instead of HL2 player in VScript by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/319
  • fix: Stunstick alt-fire checks damage filters and excludes barnacles by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/331
  • fix: Stunstick alt-fire checks damage filters and excludes barnacles by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/332
  • fix: Stunstick alt-fire checks damage filters and excludes barnacles by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/333
  • Ignore m_bUnableToFire in vehicle_drivable_apc by @samisalreadytaken in https://github.com/entropy-zero/source-sdk-2013/pull/330

How to get the update


If you would like to test out this new update, please set your Entropy : Zero 2 beta branch to "upcoming". For more information about beta branches, please check out our Entropy : Zero 2 version guide.