Hi Everyone!
1.4.0.1 goes live today with the underground paving, cladding, and bridges! the highlights are below, but the full patch notes can be found at: http://www.wurmunlimited.com/2017/07/04/version-1-4-0-1/
Note:
There may be some work in progress features within this version, if you do enable them do not expect them to work completely, and we advise you keep them disabled until they are completed and released by us.
Happy Wurming!
The Wurm team.
The Almanac!
- Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
- Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
- You then can write down the record using a reed pen with ink or dye on paper.
- Forestry skill will determine how much information is collected.
- Resulting quality of the report will determine how far in the future you can see harvest times.
- These reports may then be stored inside the almanac.
- The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
- The command /almanac will tell you what is in season as long as you have the applicable reports.
- Studying a harvestable tree, bush, or trellis requires the harvest permission on deed.
New Bridges
- Bridges can now be planned and built inside caves.
- Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
- Minimum height from water level has been reduced to 1 dirt above water.
- You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
- This does not apply to rope or wooden bridges
Catapult tweaks
- Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
- Increased skill gain from using catapults.
- Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
- Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.
Repairing changes
- Changes to fence, floor and wall repairing and improving.
- Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
- This applies to all building material types.
- Timer is doubled if there is an enemy presence nearby.
- Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.
Cave building
- Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
- Pottery brick
- Sandstone brick
- Slate brick.
- Rounded stone.
- Marble brick.
- Plain brick.
- Wooden clad (uses mallet or hammer).
Paved reinforced cave floors introduced.Created by preparing a reinforced cave floor with mortar and then applying paving.Prepared flooring can be removed with a chisel.Harvest time changes
- Harvest times have been adjusted slightly, they may take unti, the next harvest season to come into effect.
- Changes:
- Olives: Starfall of Fires, Week 1
- Lemon: Starfall of Ravens, Week 2
- Orange: Starfall of Ravens,Week 4
- Walnut: Starfall of Dancers, Week 1
Additions:Raspberry: Starfall of Dancers, Week 1Blueberry: Starfall of Fire, Week 2Lingonberry: Starfall of Dancers, Week 3Harvest times will still vary slightly to the actual starting weekOlives have been reduced to once season now that multiple olives can be harvested.Combat log changes
- New combat log will colour code messages according to your relationship with the subjects.
- The colours may be set by using the text colour options in the client settings.
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
- Copper and Orange juice transmutes moss to tundra.
- Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
- 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
- Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
- Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
- All three berries can still be found via foraging.
Skillgain for anything that produces liquid has been scaled by the amount of liquid created.Tundra will now spread faster and more often.Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.Decorative pillars can now be built inside buildings.Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.Move to Center has been added to the move items menu.Weight of paper has been reduced from 0.50 to 0.01.Trellis ages have now been added.Currently despite having sprouts they cannot be picked or pruned.Tile borders and corners now show in cavesThis allows the building of fences and gates on deed onlyHigher fences may require mining the roof higher to provide sufficient clearance.New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.Added borders and tile corners to caves.House floors now have tile corners.Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.Map annotation limits have been raised to 100 for village and 150 for alliance.In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.Grape and Rose trellises can now be crafted with their respective sprouts.Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.Less random slopes when mining forward, depending on skill level.skill less than 50, +-3 (current)skill = 50, variance is +-2skill = 70, variance is +-1skill = 90+ no varianceTile corners are now available on bridges.Courier and dark messenger no longer have cooldownsGenesis now has a cooldown of 30 secondsMaterial quantity and weight for floor boards has been reduced.
Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.Clearing crops that have turned to weeds will now return one seed.Mask of rebirth added.