Colorless World(4.0.0)

无色世界 (Colorless World) · published · build 24553738

Game Update Summary
I. Equipment Effects System (Core Change)
A complete combat effects mechanism has been added to the game's equipment system, covering 7 equipment slots × 7 rarity tiers:

Slot Effect Type Specific Mechanics
Weapon Projectile Firing Mode Focused / Spread / Parallel / Cross / Spiral / Ring firing modes; projectile count +2~6
Armor Projectile Attributes Increased projectile size, damage bonus, penetration +1~3 times
Helmet Attack Range Expanded attack radius, auto-tracking enemies
Legs Projectile Formation Interleaved waveform / flank spread / spread angle variation
Boots Projectile Performance Increased projectile speed, extended duration, target ricochet +1~2 times
Accessory Elemental Effects Flame Burst (area burn) / Chain Lightning (jumps 3~5 times) / Frost Nova (area freeze)
Skill Bonus Bonus Projectiles Periodic circular / cross / spiral projectiles, 1~2 delayed echoes
Higher rarity tiers provide progressive increases in projectile count, range, trigger rate, penetration, and ricochet count.

II. Dodge Roll Counter & Projectile Interaction Mechanics (New)
A brand new set of responsive combat mechanics:

Slot Roll / Interaction Effect
Weapon Sword arc that deflects enemy projectiles and reflects them toward the nearest enemy (3 variants: Breaker Arc / Sweep Parry / Precision Parry)
Armor Creates a 0.28s grazing reflection window during dodge roll; enemy projectiles that touch the player are turned against enemies
Boots Gains attack speed burst after rolling, increasing by 18%~81% for 1.1~4.5 seconds (depends on rarity and type)
Legs Next attack after rolling becomes a special attack: Crescent Fan Volley / Phantom Cross Combo / Reversal Ring Barrage
Helmet Reflected projectiles auto-track the nearest enemy; higher rarity = stronger homing
Accessory Reflected projectiles gain Flame Burst / Chain Lightning / Frost Nova effects
Skill Bonus Enhanced attacks produce 1~2 delayed projectile echoes
Visual Effects: Roll afterimages, shield flash, sword arc slashes, parry connection lines, purple-cyan projectile trails.

III. Chest Boss Encounters (New)
Chests have a 12% chance to spawn a random Boss upon opening:

Boss Name Skills / Mechanics
Rift Hunter Teleports near player + ring projectile barrage
Prism Guardian Three waves of prism projectiles with different colors and speeds
Brood Tyrant Summons timed minions + fan-shaped projectile spread
Gravity Colossus Pulls player in + close-range explosion + ring projectiles
Temporal Sword Saint Linear aiming warning + high-speed fan-shaped consecutive slashes
Gilded Mimic Alternates between golden and purple spiral projectile barrages
Dynamic Boss HP Calculation: HP is calculated based on the player's current attack power, crit rate, crit damage, equipment multipliers, projectile count/formation coverage, and effect damage expectations — balanced to require approximately 920~1080 hits to defeat.

Drop Rewards: Guaranteed 1 equipment drop upon defeat, 30% chance for 2 equipment drops, plus 4~7 piles of gold.

IV. Bug Fixes & Optimizations
Issue Fix
Equipment projectiles not destroyed after hitting Proper destruction on hit; penetration/ricochet use continuation projectiles + 8-second forced cleanup
Enemy drops lacked value ranges Gold 5~20, Class Fragments 1~3, Skill Fragments 1~2; all configurable
Chaos Overlord projectile spam causing frame drops Limited simultaneous boss projectiles to ≤220; enemy projectiles max lifespan 9s; time slow gains 6s cooldown; frame-spread generation
Equipment effects lacked visual distinction Spread: 3 / Parallel: 3 / Wave: 3 / Cross: 4 / Ring: 6 / Spiral: 6 projectiles; differentiated by size, color, trajectory, and hit effects

Colorless World(4.0.0) · 无色世界 (Colorless World) patch notes · SteamPeaks