Kona VR · published
Hey everyone!
A few weeks have passed since our last update, so it’s time for a new one! Following your feedback in the forums, we added the version number in the top-right corner of the main screen and we fixed a few bugs.
Also, some of you experienced motion sickness while playing Kona. It usually goes away after a while or by changing some graphics options. However, someone suggested to add an option for a crosshair that could probably help a little. So we did! It is available in the controls options menu.
This week, we also introduce our new interaction system. I will avoid spoilers and if you write comments that include spoilers, please use the Spoiler formatting.
Most of the feedback we receive is about our user interface. We’ve decided to change all interactors to make things clearer. Here’s a preview of what it looks like:

From now on, every interactor you will see will be a little square (see image). When you approach, the square will turn a little and you will be able to interact with the object. If you don’t know what action it might trigger, you will see a brief description or a small image of what the interactor does after a few seconds.

We decided to remove the combine menu. Instead, when you have all required items, you will need to hold the interaction key (usually the E key or the A button on a controller) until the bar is full. Since our game doesn’t really focus on crafting, why not find a simpler way to do so!
Here are some of the known issues that we are already working on fixing:
So that’s it! And if you’re in L.A., come say hi at the IndieCade @ E3 Showcase!
Cheers!