b0.10

Collect Call Playtest · published · build 25817726

  • fixed an issue that prevented the player from selecting a lower ascension using the keyboard/controller
  • adjusted some animation logic so that animations with wait times would be forced to wait for their full wait time to expire before proceeding to the next animation (making firearm firerates consistent)
  • animations can now be marked as 'unpauseable,' meaning that they will play no matter what animations are queued before them
  • enemy death animations are now 'unpauseable'
  • reworked the way animation timings worked to make certain animations faster and punchier
  • fixed an issue where it was possible to add ghostly duplicates of your cards to your hand by failing to play a card using the keyboard/controller buttons
  • speculative fix for a crash caused by trying to grab a non-existing card from your hand while its empty using the keyboard/controller buttons