Our first hotfix is now live!

Ranger’s Path: National Park Simulator · published

Faremont National Park Service, reporting for duty!


Thank you to everyone who jumped into Ranger’s Path: National Park Simulator yesterday with the start of our Early Access journey. Your feedback, bug reports, and suggestions have been incredibly helpful already. 🌲

Today we’re releasing our first hotfix, addressing several issues reported by you shortly after launch.

Patch V1.0.1


Bug Fixes & Improvements


Gameplay & Progression

  • Fixed an issue where the respawn button did not function correctly

  • Fixed a hard lock that could occur in the "Trail of Breadcrumbs" quest when picking up an item at 21:00

  • Fixed a VIP quest objective becoming stuck if obstacles were cleared earlier than intended

  • Fixed an issue where a lost visitor would not leave the area after being reprimanded


UI & Controls

  • Fixed a partial soft lock that could occur when switching tools in the tool wheel before using another tool


Localization & Audio

  • Fixed an issue where Effy’s dialogue remained in English despite German audio being selected

  • Fixed incorrect rendering of Chinese characters

  • Fixed a typo in the "Lost Visitor" quest


Visual Fixes

  • Fixed an issue with the flag placement on a truck


Thank you for your feedback, rangers!

Early Access is a collaborative journey, and your reports are helping us improve the experience quickly. Please continue sharing feedback, bugs, and suggestions with us through the Steam forums or our Discord community.

More updates, fixes, and new content are already in the works. 🌿

See you out on the trails, rangers. 🏕️

Also, feel free to follow us on our channels to join the conversation and share your feedback!


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Our first hotfix is now live! · Ranger’s Path: National Park Simulator patch notes · SteamPeaks