Premium Card Balance Pass + Leaderboard/Workshop Fixes

Slot Theory · published

Version 1.0.1

Improvements

  • Synced the upgrade-card demo lock list with DraftSystem exclusions.
  • Improved Workshop UX by showing the legal agreement overlay on failed uploads and hiding Publish in demo mode.
  • Wave-20 wins are now submitted immediately when the endscreen opens.
  • Steam leaderboard details now store the canonical build name.
  • Premium draft card presentation was cleaned up by removing shimmer/idle sheen in favor of a gentle breath pulse.
  • Premium card breath/timer effects now run in real-time and are no longer affected by game speed.

Balance Changes

  • Reworked Kinetic Calibration to grant flat damage per equipped modifier per copy instead of static base-damage mutation.
  • Added Kinetic Calibration milestone scaling (+1 tier every 5 waves, capped at tier 3) and reduced its max copies to 2.
  • Reduced Compound Interest from +3% to +2% damage per wave per copy and lowered max copies from 3 to 2.
  • Added a hard cap of 6 milestones to Overclock Doctrine and updated HUD feedback to show MAXED state.
  • Reduced Escalation Engine max copies from 10 to 4.
  • Added a permanent bonus cap to Predatory Learning (+100% per copy).
  • Rebalanced premium rarity tiers: Kinetic Calibration and Deep Slotting moved to Rare; Monomania and Singularity Core moved to Super Rare.
  • Increased the Speed Run achievement threshold to 17 minutes.

Hotfixes

  • Fixed leaderboard submission flow and clarified Steam best-score-only semantics.