Totally Normal Meat Co. · published · build 24795138
Hey everyone! Thank you so much for your incredible feedback and bug reports. We’ve just rolled out a hotfix addressing several key issues with kitchen pipelines, animations, save data persistence, and quality-of-life improvements.
Kitchen 2 & Pipeline Flow Fixed:
Fixed an issue where the second conveyor belt stopped working and meat would get stuck or skip steps.
Resolved the bug where chefs on Kitchen 2 stopped frying/processing meat after cutting.
Fixed food teleporting or piling up incorrectly at the end of the production line.
Persistent Food & Burger Saves:
Active food items, sliced meat, patties, and packaged dishes on counters and conveyor belts are now fully saved and restored when reloading the game.
Pipe & Grinder Entrance Improvements:
Fixed issues preventing meatlets from entering the automatic grinder pipe.
Improved drop detection and trigger tolerance so monsters fall smoothly into the grinder without being rejected back into the pen.
Multi-Monitor Support Added:
Added multi-monitor support! You can now easily cycle and move the overlay window across your connected displays via the Settings menu.
Animation & Visual Fixes:
Fixed a bug where Meatlets did not play their grazing/eating animation while in the pasture.
Fixed sorting layer and visual overlapping issues on Kitchen 2 stations and appliances.
General Stability & Pipeline Optimizations:
Improved queue synchronization across all kitchen processors.
Fixed edge-case stalls in automatic chopping and packing stations.
Thank you for playing and helping us shape Totally Normal Meat Co.! If you run into any other bugs or have feedback, please reach out via the in-game feedback panel or drop us an email at [email protected]. Happy farming & totally normal processing! 🥩🍔✨