Eternal Blade Playtest · published
- Swimming now consumes stamina (only under wader).
- Tidal Amulet accessory passive implemented.
- Captain Arturno’s 1st quest (Blue Skin) more descriptive of the loot whereabouts.
- Swimming for the first time anywhere now triggers Swimming tutorial window (swim up, down and fast swim inputs).
- Bow updated, camera offset as standard on right side, bow string now pulls back with arrow loaded when aiming.
- Couple controller reactions implemented (eg. vibration when player gets hit).
- All settings options implemented, every applied setting should affect gameplay (eg. sensitivity, key bindings, etc...).
- Weapon switching input added to the HUD.
- Weapon Upgrade system.
- Adjustments on Fukushu Bay.
- Enemies navmesh rebuilt, stopping enemies from not moving at all.
- Couple more changes on the tutorial stage.
- Map menu not receiving input when directly opened.
- Fishes spawning and swimming out of water when fishing.
- Issue with Takeshi quest.
- Weapon stuck on player root after ending a combo attack, and not playing floating or dissolve animation at times.
- Teleport while swimming breaks water physics.
- Conditional chests don't unlock even after defeating all guarding enemies.