General Changes

  • Huge performance improvements, specially for scalability settings, changing game from Epic to Low settings now have great and meaningful impact.
  • All starter weapons are now complete.
  • New weapons: Salt&Smoke (Mythic - Ranged), The Golden Marlin (Epic - Great Sword), TidalPiercer (Rare - Spear), Storm's Edge (Epic - Dual Blade).
  • New Status Effect System / Debuffs: Bleed, Burn, Poison, Lightning - (debuffs can be inflicted by player on enemies, and inflicted on player by enemies).
  • Enemies, player and game difficulty balanced out (this still needs more player feedback for even better improvement).
  • Enemy level system.
  • UI upgrade.
  • All food buffs implemented.
  • Skill: Perfect Dodge - Fully implemented.
  • Emerald visual changing when using almighty skills (active skill tree skills), lore accurate with white hair and white eyes on skill activation.
  • Emerald new voice lines implemented (Attacking, Jumping, Successful Parry, Low Health, Low Stamina).
  • Combat Improvement: Parry indicators, more engaging and dynamic stun bar, more rewarding parry and perfect dodge on success, and more punishing on fail.
  • World bosses Implemented/Updated: Gorvak, The Hollowed Champion / Enraku, The Grieving Guardian / Kage, The Traitor (main quest boss) / Corrupted Wild Mammoth / Fenrai, The Mooncursed.
  • New enemies.
  • Combat hitbox adjustment (this can still be better improved with player feedback).
  • New Accessories: Vi’s Reckless Spirit (Epic), Lux’s Prayer Stone (Rare), Kubu Forest Seed (Rare).
  • World Puzzles.
  • Memorial stones (Respawn points).

Bug Fixes

  • Player getting stuck at ship after finishing sea beast quest.
  • Different save file version conflicts.
  • Mouse cursor not appearing on in-game menu at times.
  • Enemy death animation not playing very often.
  • Player and Ship HUD conflict.
  • Lots of other bugs that came to light when implementing all the general changes mentioned above.