Huge performance improvements, specially for scalability settings, changing game from Epic to Low settings now have great and meaningful impact.
All starter weapons are now complete.
New weapons: Salt&Smoke (Mythic - Ranged), The Golden Marlin (Epic - Great Sword), TidalPiercer (Rare - Spear), Storm's Edge (Epic - Dual Blade).
New Status Effect System / Debuffs: Bleed, Burn, Poison, Lightning - (debuffs can be inflicted by player on enemies, and inflicted on player by enemies).
Enemies, player and game difficulty balanced out (this still needs more player feedback for even better improvement).
Enemy level system.
UI upgrade.
All food buffs implemented.
Skill: Perfect Dodge - Fully implemented.
Emerald visual changing when using almighty skills (active skill tree skills), lore accurate with white hair and white eyes on skill activation.
Combat Improvement: Parry indicators, more engaging and dynamic stun bar, more rewarding parry and perfect dodge on success, and more punishing on fail.
World bosses Implemented/Updated: Gorvak, The Hollowed Champion / Enraku, The Grieving Guardian / Kage, The Traitor (main quest boss) / Corrupted Wild Mammoth / Fenrai, The Mooncursed.
New enemies.
Combat hitbox adjustment (this can still be better improved with player feedback).
New Accessories: Vi’s Reckless Spirit (Epic), Lux’s Prayer Stone (Rare), Kubu Forest Seed (Rare).
World Puzzles.
Memorial stones (Respawn points).
Bug Fixes
Player getting stuck at ship after finishing sea beast quest.
Different save file version conflicts.
Mouse cursor not appearing on in-game menu at times.
Enemy death animation not playing very often.
Player and Ship HUD conflict.
Lots of other bugs that came to light when implementing all the general changes mentioned above.