Skyline Playtest · published
Added
- Added a guided first-crew step that takes new players straight to People Planning.
- Added a workforce outlook showing who you need, who is ready, who is training, and when shortages may appear.
- Added clearer HR policies for staffing levels, hiring speed, pay, service quality, and cash protection.
- Added easier crew management with grouped rosters, crew details, and individual route-duty views.
- Added aircraft delivery and staffing timelines so you can prepare people before new aircraft arrive.
- Added day-by-day hiring progress and faster hiring calculations during time skips.
- Added clearer Inbox correspondence for hiring and operational updates.
Changed
- People Planning now bases staffing advice on your active fleet, incoming aircraft, published routes, flying schedules, airport bases, and future growth.
- Crew shortages are now shown by airport, aircraft qualification, cockpit role, and cabin role instead of only as a single total.
- You can choose whether HR handles crew hiring or you hire directly.
- HR can prepare hiring plans for your approval, or manage recruitment automatically within your pay, budget, timing, and cash limits.
- Automatic HR hiring updates as your fleet and schedule change, opening, resizing, or closing recruitment when needs change.
- You can hire for immediate shortages or prepare for all committed aircraft deliveries.
- Crew hiring is now a gradual process: candidates apply, receive offers, accept them, and then complete onboarding or aircraft training before joining the active roster.
- Hiring results now reflect pay, signing bonuses, relocation support, airline reputation, local labour supply, airport size, aircraft qualification, and cockpit-role scarcity.
- Higher service standards can require more customer-facing staff and longer cabin preparation.
- Non-crew teams such as dispatch, maintenance, ground operations, and customer service now build up through daily hiring and training progress instead of appearing instantly.
- Hiring reports now explain applications, offers, new joiners, training delays, weak pay, scarce qualifications, and limited local supply.
- Reworked People into a planning-first workstation with clearer recruitment priorities, staffing gaps, crew duties, salary decisions, and readiness information.
- Improved workforce updates across hiring plans, payroll, Inbox reports, and time skips.
- Fleet now opens faster by loading aircraft visuals only when needed.
- Streamlined the Fleet overview and surfaced aircraft checks beside the actions that need them.
- Improved route turn-time checks by using actual navigation blocks.
- Route planning now keeps your selected base when you open New Route.
- Improved aircraft slot handling and the release checks protecting time-skip systems from stale data.
- Discord release notes now show an estimated live time one hour after the announcement.
- Refined layout and typography across People, orders, maintenance, and cabin workspaces.
Fixed
- Fixed hiring pools, trainees, approval plans, crew-gap counts, and same-day hiring plans.
- Fixed automatic recruitment, planned aircraft hiring, crew reconciliation, shortage milestones, and HR policy controls.
- Fixed HR-managed vacancies being shown as if they still needed manual planning.
- Fixed crew roster search, airport bases, duties, calendars, nationalities, and crew presentation.
- Fixed recovery flights, maintenance substitutes, maintenance ground gaps, and retimed service chains.
- Fixed aircraft supply history, delivery dates, rotating slot variants, AI-world catalogues, and route-management edge cases.
- Fixed maintenance-lane layouts, cabin presets, and duplicate recovery cases.
- Fixed order-catalogue alignment.