Hello everyone, we have big fundemantal changes to emphasize and improve on the fantasy of playing a Raid Boss, along with difficulty balancing.
Major Changes
- Starting HP increased to 50000.
- Healing to full after combat is removed, it instead happens now after every raid.(every 5 map move)
- All numbers are changed and scaled higher (x100)
- You can now change your Boss Mechanics before every raid fight.
- Army Nodes have been added.
- Ulti Cards have been added.
Army Nodes
We have added a new node type called Army Node. This node does not have any Hero units in it. It is basically a horde of fodder units attacking you.
Goal: Showcase aoe/cleave cards and interactions without having to deal with single targeting a Hero. Less stressful fight where players can learn/experiment with game mechanics.
Reward: Gain +100 attack permanently.
Goal: We are introducing new ways to increase your damage so tile interactions are not mandatory to reach high damage but instead a bonus way of dealing damage in base difficulty.
Ultimate Cards
We are intruducing a new card type: Ultimate cards (ULTI). These are a "one time only use" cards that disappear from your deck completely after use. They are very strong cards that are there for you to use in case of emergency. There's currently 2 Ultimate cards: