Hello everyone, we have big fundemantal changes to emphasize and improve on the fantasy of playing a Raid Boss, along with difficulty balancing.

Major Changes

  • Starting HP increased to 50000.
  • Healing to full after combat is removed, it instead happens now after every raid.(every 5 map move)
  • All numbers are changed and scaled higher (x100)
  • You can now change your Boss Mechanics before every raid fight.
  • Army Nodes have been added.
  • Ulti Cards have been added.

Army Nodes


    We have added a new node type called Army Node. This node does not have any Hero units in it. It is basically a horde of fodder units attacking you.
    Goal: Showcase aoe/cleave cards and interactions without having to deal with single targeting a Hero. Less stressful fight where players can learn/experiment with game mechanics.

    Reward: Gain +100 attack permanently.
    Goal: We are introducing new ways to increase your damage so tile interactions are not mandatory to reach high damage but instead a bonus way of dealing damage in base difficulty.

Ultimate Cards


    We are intruducing a new card type: Ultimate cards (ULTI). These are a "one time only use" cards that disappear from your deck completely after use. They are very strong cards that are there for you to use in case of emergency.There's currently 2 Ultimate cards:
    • Blue Flames: Deal 5000 damage. Single target
    • Rejuvenation: Heal 5000.

Balance

  • Fireball damage increase by 50%
  • Firebreath damage increased by 25%
  • Starting deck now has 1 more Firebreath card
  • All enemy HP and attacks are revisited
  • Smileman damage reduced by 50%. He now appears after layer 4 instead of 3 on map. He no longer appears in a raid fights.
  • Green Menace now appear after layer 4 instead of 3 on map. He no longer appears in a raid fights.
  • Reinforcements and Heroism are delayed for 2 turns. (was turn 8, now turn 10)
  • Random events rewards have been scaled for new HP rules
  • Bottled Life reworked: Heal -> Deal 100 damage to Hero for each Lava tile when a new hand starts.
  • Guiled Vanity reworked: Firebreath now heal -> grants armor for total damage dealt.
  • Petrified Dragon Bones reworked: Now works in Phase 2. Heal 20 -> Gain 30 Rage every turn.
  • Inferno Blast: AP cost reduced from 12 to 8
  • Fury: Now grants 30 rage if inhale. (was 20)
  • Preparation: is now a rare card. AP cost reduced from 1 to 0
  • Advanced Tactics: Damage increased from 2000 to 3000

Bugs

  • Settings apply button fixed for widescreen support.

UI

  • Tile tooltip explanations are fixed
  • Missing sounds of some hero attacks have been added
  • Added a new legend in map to show what icons mean.
  • Added tooltips in claim rewards scene.

Language


    Fixed Ukranian language mistakes.
    Fixed Russian language mistakes.
Patch · None Shall Intrude: Descent patch notes · SteamPeaks