Patch note - Demo build V0.9.3.2.2

The Citadel Project · published

Hello fellow Citadel explorers,In this patch, I've improved the push system, with some revert from previous patch. There is also a new tool to unlock: the Monocular, and some bug fix, indeed.Still investigating why Fullscreen/Borderless/Windowed screen settings doesn't work. It work perfectly in game engine/standalone game, but while packaged it stop working. I hope to deploy a patch for this tomorrow.Gameplay:

  • New tool available : the Monocular. You must find it in the level. It will allow you to sight from long distance around the environment. Take care of it, rumors says it's a very rare and precious object from the ancient civilization...

  • Push system improved:

    • You can push an enemy from any direction

    • The strength of the push is calculated by how long you charge the push (ex. from 0.8s to 1.5s)

    • Charging a push continuously consume your stamina (more or less if the push is fully charged or not)

    • Charging a push slowly decrease your movespeed (capped to a specific value, can't reach 0 movespeed of course)

    • A multiplicator is calculated from where you are puhsing the enemy (100% in his back : x1.5 strength, 100% in front : x0.6 strength, and value between both are in this range)

    • The delay before the enemy get up is calculated through these previous parameters

    • All of these parameters are also affected by the alert level of the enemy

    • If an enemy attack you, it cancel your charging push

  • Fixed an issue where mouse wheel still switching between weapons while in game menu.

UI:

  • Add some missing tutorials

Environment:

  • Fixed a wrong assigned note

Tech:

  • Fixed Invert Mouse not working correctly + split option in two (Invert Mouse X and Invert Mouse Y)

Patch note - Demo build V0.9.3.2.2 · The Citadel Project patch notes · SteamPeaks