The Citadel Project · published
Hello fellow Citadel explorers, In this patch, I've improved the push system, with some revert from previous patch. There is also a new tool to unlock: the Monocular, and some bug fix, indeed. Still investigating why Fullscreen/Borderless/Windowed screen settings doesn't work. It work perfectly in game engine/standalone game, but while packaged it stop working. I hope to deploy a patch for this tomorrow. Gameplay:
New tool available : the Monocular. You must find it in the level. It will allow you to sight from long distance around the environment. Take care of it, rumors says it's a very rare and precious object from the ancient civilization...
Push system improved:
You can push an enemy from any direction
The strength of the push is calculated by how long you charge the push (ex. from 0.8s to 1.5s)
Charging a push continuously consume your stamina (more or less if the push is fully charged or not)
Charging a push slowly decrease your movespeed (capped to a specific value, can't reach 0 movespeed of course)
A multiplicator is calculated from where you are puhsing the enemy (100% in his back : x1.5 strength, 100% in front : x0.6 strength, and value between both are in this range)
The delay before the enemy get up is calculated through these previous parameters
All of these parameters are also affected by the alert level of the enemy
If an enemy attack you, it cancel your charging push
Fixed an issue where mouse wheel still switching between weapons while in game menu.
UI:
Add some missing tutorials
Environment:
Fixed a wrong assigned note
Tech:
Fixed Invert Mouse not working correctly + split option in two (Invert Mouse X and Invert Mouse Y)