Playtest V1.4New FeaturesIntroduction to automation:
Automatically unload the cart and send it to the load station. Is unlocked in shift 2 in tutorial, or instantly when skipping tutorial.Power Blackout Event:
Occurs in tutorial Shift 2. Teaches players about the capacity of electricity, the use of fuses, the consequences of blackout and the restart button. Added blackout tutorial section.

Depot:
Dispatch extra carts into the station. Unlocked in tutorial shift 3 or instantly when skipped tutorial. Unlocks Depot camera. Unlocks maintenance mode. Added depot tutorial section.

See all camera:
Enables the player to see the whole haunted mansion from a new camera. Works for 2-3 seconds before ‘’malfunction”. Added see-all camera tutorial section.

Skip tutorial function:

Players who have played through the tutorial before will receive a prompt to skip the tutorial when selecting new game in main menu. Will most probably not work with old save files. 

Fast Forward button:

Enables players to speed up x2. Added nice little fast forward visual and sound-cue.

New tutorial intro:
Tutorial shift 0 shows 3 little video’s with the glory days of the mansion. 

Updated Arthur Textbox:
New artstyle, next button, next key (E), improved speed-up system, arthur nametag. 

Adaptable cursor: 

The cursor now changes depending on what it’s hoovering. Buttons create pointer, levers create grab. 

Corporate message:
Players receive a corporate message in upgrade-screen, informing them on what’s to come next shift.

Other

  • Added link to feedback form in main menu

  • Added link to discord server in main menu 

  • Added notifications when lights were not turned on 

  • Added notification when maintenance mode is activated.

  • Track-clear timer is now 2 seconds faster. 

  • Added ‘’are you sure’’ when leaving game through pause-menu

  • Some shifts are longer.

  • Made ride-items cheaper, and unlock earlier in game. 

  • Re-set tutorial order

  • Removed not-working questionmark next to fuses in upgrade-screen. 

  • Added organ animations shift 2, prolonged music. 

  • Added white station-lights when station-lights are off. 

Bugfixes

  • Cart no longer disappears in room 4

  • Pressing space in upgrade scene no longer creates clipboard layover.

  • Restart button animation is no longer not working 

  • Guests no longer walk OVER the ticket booth in entrance.

  • Game does not automatically activate fullscreen when in main menu.

  • Upgrade ride-items do not longer transfer to upgrade-queue screen when dragged.

  • Huuuuge amount of bugs that were created by all the new features implemented this week. 


Known bugs

  • Item card text is 1) lined out wrong 2) on wrong layer

  • In the "Ride" section of the shop, if you click "Reroll", while the animation is playing if you change from the "Ride" section of the store to the "Queue" section there will be no cards when returning to the "Ride" page

  • ''Are you sure you want to leave to main menu'' text missing sometimes

  • Boarding one passenger results in totally white passengers.

  • Main menu statue dissapears with thunders (might stay on as a feature)

  • Upgrade screen 1 icon is hidden (will be back)

Coming up

  • Even more bugfixes (everything we can find!!!)

  • Language support

  • Widescreen support

  • Ride-item & Queue upgrade screen polish