🛠️ Hotfix 0.6.2 is Live!

Achilles: Survivor · published

Hi, Survivors!Quick hotfix today with a few improvements based on your feedback:

🗺️ Difficulty-based map completion markers

You’ll now see which difficulty you’ve cleared each map on - perfect for tracking your achievement progress.

💥 Critical strike objective fixed

This now correctly counts both physical and status-based powers (poison, fire, etc.).

📈 Final rewards scaling per difficulty now works correctly:

  1. Easy: no bonus

  2. Normal: +20%

  3. Hard: +50%

Thanks to those of you who flagged this - previously, Hard difficulty was giving the same rewards as Normal. The gods can be harsh, but not that unfair. Let us know if you spot anything else!

Hope you have an amazing week - it finally feels like summer here in Toruń, and we’re sending you some of that sunshine wherever you are. ~Dark Point Games Team