New Content
- Added new mission: Air Support
- Added new enemy type: A7V Heavy Tank
- Added main theme composed by Lufus
New Features
- Added authentic airspeed and fuel indicators for the Sopwith Camel and Handley Page Type O
- Player can now perform an emergency repair by holding the E key on the keyboard or the A key on a controller. Duration of the repair can be decreasead by learning the corresponding ability
- Bullets can now damage plane fuel tanks which causes a fuel leak. Player can increase the probability of fuel tank damage by learning the corresponding ability
- Implemented save slots which allow to save progress for multiple playthroughs
Ability Tree
- Added an ability tree which replaces plane upgrades. Following abilities are currently available: Roll Maneuver, Loop Maneuver, Emergency Fuel, Emergency Repair, Fuel Tank Damage, Gun Efficiency
- Added Ability points which are used to unlock abilities. They can be earned by by playing missions or ranking up
- Added rank system based on experience points. Experience points can be gained by killing enemies or completing mission objectives
- Added new console commands: Add ability points, Add experience
World Changes
- Trenches start spawning after 3000 meters instead of 1000 in the Free Flight mode
- Added patrols, heavy tanks and outposts to the Free Flight mode
Balance Changes
- Reduced the damage of the Vickers and Lewis guns
- Fuel pickups now add fuel based on the plane's fuel capacity to make them useful for planes with very large fuel tanks (e.g. bombers)
- Flak shells now can burn down observation balloons. This helps in situations where an observation balloon is right above the Flak
- Reduced shooting urst duration for all AI planes
UI Changes
- Changed main menu look and layout to make it look less like a mobile game
- Changed pause menu look and layout, added replaced Exit button with Hangar and Main Menu buttons
- Moved missions and the free flight button to the hangar screen
- Current and completed missions are now displayed in the same tab
- Completed missions are marked with stars depending on whether only required objectives were completed or all
- A simple loading screen is now displayed while the game is loading after launch
- Credits appear on screen faster
- Reduced size of UI elements in the hangar
- Reduced size of the font used for obejctives in game
- Renamed "Challenges" to "Optional" when displaying objectives
- Tutorials now display input prompts only for the currently used input device
- Start Mission button is disabled when required weapon for the mission is not selected
Other Changes
- Finishing the ring or pigeon challenge in the free flight mode now gives player experience points
- Collecting coins will now add 1 experience points when flying normally, 2 when doing roll
- Removed plane upgrades which are replaced by the new ability tree
- Removed in game currency as it was only used to purchase plane upgrades which were removed from the game
- Removed pouch and chest pickups as they were only spawning now unused coins
- Enemies are no longer spawning coins after getting killed
- Removed repair pickups which are replaced by the new emergeny repair feature
Bug Fixes
- Fired projectiles now inherit plane speed which fixes the issue where the front gun on the Handley Page Type O wouldn't follow the aim line when aiming lower or higher
- Hit points bar will now disappear for the plane which started free fall (e.g. when running out of fuel or hit points)
- Fixed an issue where the Secret Messages mission wouldn't end when flying fast past at least one pigeon
As always, thanks for playing Warplane Quest!
Martin