Big Walk · published
Improvements to network connection and stability.
Fixed an issue that could cause the server to stop responding after a player disconnects.
More specific error messages for certain kinds of network failures.
Added warnings to the host and join menu if certain issues are detected that may stop you from connecting.
Small change to the sound of the [the item that lets you find other items].
Fixed the start of [the item that shoots flares] sound effect sometimes getting cut off.
Improvements to voice stability. It should be less likely that players voices cut out or stop working.
Session Passwords are now required when starting a game.
New setting: Invert Look X.
New setting: Frame Rate Limit.
Vsync is now on by default.
Better protection against potential savedata loss.
Added option for vsync half (locks you to half the framerate of normal vsync).
Made it harder to clip through certain walls that could cause a player to get stuck.
Fixed a collider that was missing in one challenge.
Fixed an issue that could cause completed challenges to require completing a second time after reloading.
Fixed a case where two players could go through a turnstile together.
Fixed a case where the game could stop working if a player disconnected while being carried.
We keep a full version history at https://bigwalk.game/history/
We're working on the next patch now. We hope to have it ready for you soon.
Bye!