SKINATOR - Playtest v20!

Skinator Playtest · published

Hello everyone!

We just updated the way enemy information is displayed in SKINATOR.

Now, when you click on a combat node, you'll see a new interface showing every enemy body part along with all the modifiers attached to it. This should make it much easier to understand what you're about to fight and make more informed decisions about which encounters are worth taking.

On top of that, following your feedback, we also reworked how enemy levels are calculated.

Instead of using arbitrary values like "Combat Level 1, 2, 3", we introduced a new system called Power Level.

Power Level is calculated using multiple factors such as health, speed, modifiers, support part range, and other combat-related stats. All of these values are combined into a single number that gives a much clearer idea of how strong an enemy actually is.

Players can now also see their own Power Level, making it easier to compare their build against upcoming encounters and understand whether they're walking into a fair fight... or a complete disaster.

We hope these changes improve readability, decision-making, and overall progression throughout a run.

As always, we'd love to hear your thoughts, so feel free to leave feedback below or join our Discord server!

Thank you for helping us improve SKINATOR