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Update v0.7 · Lodventure patch notes · SteamPeaks
Lodventure
›
Patches
›
Update v0.7
Update v0.7
major update
Lodventure
· published
3 years ago
All events
Read on Steam
Hello Hunters;
We have a major update for you and big changes!
Added
Stun meter for enemies. Enemies now have a stun meter that is filled with basic attacks or skills. When this meter is filled, enemies are stunned.
Enemies now use abilities! Most of the enemies in the world are now more dangerous! They will assault the player with their new skills.
More destructibles in dungeons.
2 New attributes.
Changes
Some skills are reworked or changed for One-Handed, Two-Handed and Crossbow weapons.
Skills are now instant cast to where the cursor is pointed.
HP increased for some enemies and reduced damage outputs.
New multiplier for enemies. x0.25 for animals, x0.5 for enemies in dungeons, x0.75 for bosses. (All of them was x0.6)
Alchemy chests added in dungeons starting from 2nd map.
When wearing a OneHanded weapon, now there is also a shield for visual purposes.
New punching animation.
Lantern lighting and range increased by %10.
Removed
Camera focused combat mode is removed.
Burn, bleed, poison are no longer in the game.
Fixes
Enemy attacks are now less affected by lag.
Flesh melter was not synchronized with clients.
When inventory was full, if the items on the ground is stackable, trying to take it caused the item to disappear permanently.
Farming pot could not be relocated.
Food and potion buffs were stackable after dying.
Staff attacks consumed bolts.
Next Update
UI rework
Do Not forget to send your feedbacks in-game and in our
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