David GaloyanLead Developer and Founder of ASD Studio As the project lead, I focus on developing a dynamic combat system. Every game mechanic undergoes thorough testing and validation. One of our innovative solutions is the voice interaction system. We have developed various applications for voice commands depending on the in-game situation — from aggressive actions to tactical silence. I have paid special attention to refining combat scenes to make every encounter as engaging and exciting as possible for the player.
Our team continuously works to ensure all game elements function smoothly, promptly addresses any identified issues, and strives to deliver a polished, high-quality product to players. Arshak Khachatryan Game Designer and Lead Writer I am excited to introduce our project to you. My primary objective is to craft a captivating story filled with unexpected twists and turns. I wanted players to remain guessing about Henry’s fate until the very end. I worked meticulously on every plot point, striving to make the narrative both logical and unpredictable. It was crucial to maintain a delicate balance between mystery and clarity. I paid special attention to ensuring that the gameplay seamlessly integrated with the storyline. I aimed to avoid any downtime, keeping the action constantly evolving. In creating dialogues and scenes, I focused on immersing the player deeply into the game’s atmosphere. I hope the result will meet your expectations.
Vruyr Yenokyan Lighting Artist, Visual Effects, Level Design As a lighting artist, I focus on creating atmospheric and immersive environments that enhance the horror experience in FIRE AND ASHES. My primary goal is to evoke fear and tension through thoughtful lighting design, shadows, and contrast. In the realm of visual effects, I work closely with the team to develop spine-chilling effects that amplify the horror elements. From eerie light sources to disturbing visual phenomena, every effect is meticulously crafted to heighten player immersion and fear. My level design contributions center around creating environments that are not only visually striking but also psychologically unsettling. I pay special attention to: * Placement of light sources to create tension