Spectral Protocol Demo · published
Added a new 3D background scene to the main menu for improved immersion
Improved the main menu UI for better clarity and style
Realigned various environment props for a more polished look
Updated the "Unstuck" button color for better visibility
Reworked the checkpoint system in Level 5 for smoother gameplay
Increased the difficulty of Level 10 (the code is now harder to decipher 👀)
Disabled the ability to push your teammate in Level 9 (cause glitches)
Increased the volume of an important audio clue in one level
Added brightness settings with auto-detect on first launch
Added a gamma slider (adjustable in-game)
Added an "Auto-Detect" button in graphics settings
Fixed an issue where FOV and mouse sensitivity settings were not applied after using the Unstuck function
Improved the "Water Splash" sound with more variation
Fixed collision issues with snack machine props
We sincerely apologize for any unexpected wall-travel experiences 😈
Removed an old note using a deprecated system (oops)