Crystaria Online · published
Dungeon combat in Crystaria is now something you do together. It's already live — nothing to download, the game updates on the server — and it is a beta, which we'll come back to at the end.
Start a fight in a dungeon and every partymate within three tiles is pulled into the same battle. Above the combat log sits a strip showing who acts next, then who follows — your friends' turns and the enemy's, in one queue. Quicker characters come round more often.
Every point of damage you deal is threat. Healing a friend is threat. The enemy strikes whoever holds the most, and the strip tells you who that is before it moves. Threat fades a little on every enemy turn, so nobody can bank it — attention has to be held.
That one rule is what turns four people fighting side by side into a party.
Twenty-six new abilities, one or two per class, recharging in rounds so they're used every fight:
Your party stands beside you in the arena, and you watch their moves play out as they happen.
A dungeon kill now shares its EXP and gold with every nearby partymate, with the party bonus on top — the same rule the overworld has always had.
This is a new combat system and this is its first public build. The turn window, the defend value, how fast threat fades and every one of the new abilities are first-pass numbers, and they will change based on what you tell us. It runs in dungeons only for now; solo fights and every other mode are exactly as they were.
Play it with a party, break it, and tell us what your group wishes it could do. Feedback in Discord or in-game Talk goes straight into the tuning.
The full write-up, with every class's new ability, is on the Wiki.
— Arkius