[Demo] Patch Notes - Update 0.5.29 (August 3, 2026)

Ardent Wilds Demo · published

Greetings adventurers. Here's the latest round of bugfixes and QoL improvements (more coming soon!)

Quality of Life & Gameplay Tweaks

  • Rend no longer applies its attack/movement slow to bosses

  • Void Apparitions no longer scales with multiplayer player count

  • Reduced multiplayer health scaling for most bosses to +35% per extra player (was +50% per extra player)

  • Pyromancer Staff no longer requires Mark of Fire to craft

  • Mark of Fire drop rate from Krell camp mages increased to 75% (up from 15%)

  • You can now right-click various consumable items to use them straight from your inventory (potions, etc.)

  • Added some additional info to some early quests

Bug Fixes

  • Consumables now correctly remove from the slot they were used from

  • Fixed Aether Rush status effect icon

  • Tentacle POI chest shields no longer get stuck if not all tentacles had a valid spawn

  • Alchemist tower shield collision now disables as soon as the destroy animation starts

  • Aetherium Conflux cutscenes now only play if you're nearby

  • Teleports no longer count as lethal fall damage under certain circumstances

  • Fixed a crash with terrain details during shutdown

  • Fixed digging and shield-block related crashes

  • Assorted stability fixes across combat, movement, and world systems

Known Issues

These are some issues we're aware of and working on fixing right now, but we weren't able to incorporate them in this patch yet.

  • Certain structures have awkward snapping behavior when combined (notably stairs+floors and some walls+roofs)

  • Under certain circumstances, some game objects can fail to replicate after either moving very fast or teleporting a great distance. This can sometimes cause buildings to disappear and result in players falling to their deaths.

Thanks for playing! As always, keep the feedback coming! <3