Demo Patch Notes - Version 0.5.34 (August 25 - 2026)

Ardent Wilds Demo · published

This patch contains a variety of onboarding and QoL changes: in-game tutorials, crafting from nearby chests, mining feel, and a batch of stability work.

Onboarding, QoL and Gameplay changes

  • Tutorials: New on-screen callouts walk you through equipping gear, attacking, abilities, digging, and dodge rolling. You can enable, disable and reset the tutorials from the Settings menu, under "Gameplay & Interface".

  • Crafting, upgrading crafting stations, repairing, and placing structures using Construction Plans will now use materials from nearby chests if the required materials aren't currently held in the inventory.

  • The intro boss void pull can now be dodged properly with the dodge roll

  • Mining has distinct dirt / stone / ore sounds and visuals, more precise targeting, and no longer sometimes leaves a looping VFX behind

  • Reduced the duration of the Krell Ice Mage Ice pellet ground Area of Effect to 3 seconds (was 10 seconds), also significantly reduced their aggro radius

  • Status effect VFX scale more cleanly on some creatures (particularly on void tendrils)

  • Added an Inventory & Crafting button in the bottom-left of the HUD which also shows the keybind

  • Ability-bar selection rollout arrows are easier to spot, and only show when appropriate

  • Brittle Obsidian Shard renamed to Brittle Obsidian Dagger

Misc Fixes

  • Fix minimap chunks sometimes not rendering correctly, leaving black spots on the map

  • Fixed a rare crash when repairing items with missing data

  • Fix a crash related to invalid equipped items

  • Improved chunk save / entity spawn stability

  • The Ardent Watcher could get stuck in its sleep animation if intro stages were skipped