Ardent Wilds Demo · published
This patch contains a variety of onboarding and QoL changes: in-game tutorials, crafting from nearby chests, mining feel, and a batch of stability work.
Tutorials: New on-screen callouts walk you through equipping gear, attacking, abilities, digging, and dodge rolling. You can enable, disable and reset the tutorials from the Settings menu, under "Gameplay & Interface".
Crafting, upgrading crafting stations, repairing, and placing structures using Construction Plans will now use materials from nearby chests if the required materials aren't currently held in the inventory.
The intro boss void pull can now be dodged properly with the dodge roll
Mining has distinct dirt / stone / ore sounds and visuals, more precise targeting, and no longer sometimes leaves a looping VFX behind
Reduced the duration of the Krell Ice Mage Ice pellet ground Area of Effect to 3 seconds (was 10 seconds), also significantly reduced their aggro radius
Status effect VFX scale more cleanly on some creatures (particularly on void tendrils)
Added an Inventory & Crafting button in the bottom-left of the HUD which also shows the keybind
Ability-bar selection rollout arrows are easier to spot, and only show when appropriate
Brittle Obsidian Shard renamed to Brittle Obsidian Dagger
Fix minimap chunks sometimes not rendering correctly, leaving black spots on the map
Fixed a rare crash when repairing items with missing data
Fix a crash related to invalid equipped items
Improved chunk save / entity spawn stability
The Ardent Watcher could get stuck in its sleep animation if intro stages were skipped