Collect Call Playtest · published · build 25714750
corrected 'PUBLIC ALPHA TEST' to 'PUBLIC BETA TEST'
fixed an issue where the UNDO counter would draw over top of the mission results screen
fixed an issue where Garrote (and other no ammo/no durability weapons) would have their ammo 'increased' by and show bounces for feng shui moods
minor touch up to the radiation sprite
the last frame of the game is now cached each frame so that effects like the mission clear screen can be seamless
cards Duped by Printer now properly display their Ethereal status
fixed an issue where when buying singles, the purchased single would not properly move or animate during the replacement selection
fixed an issue in the tutorial where failing the throw course would soft lock the player
fixed an issue where failing the sandbox course would not reset the player's y position
fixed an issue in the tutorial where failing the throw course would allow the player to dupe an item