b0.08

Collect Call Playtest · published · build 25714750

  • corrected 'PUBLIC ALPHA TEST' to 'PUBLIC BETA TEST'

  • fixed an issue where the UNDO counter would draw over top of the mission results screen

  • fixed an issue where Garrote (and other no ammo/no durability weapons) would have their ammo 'increased' by and show bounces for feng shui moods

  • minor touch up to the radiation sprite

  • the last frame of the game is now cached each frame so that effects like the mission clear screen can be seamless

  • cards Duped by Printer now properly display their Ethereal status

  • fixed an issue where when buying singles, the purchased single would not properly move or animate during the replacement selection

  • fixed an issue in the tutorial where failing the throw course would soft lock the player

  • fixed an issue where failing the sandbox course would not reset the player's y position

  • fixed an issue in the tutorial where failing the throw course would allow the player to dupe an item